Series 8 opening sequence from episode 1

Series 8: Dungeon

By Keith McDonald

Series 8 returned to a richly-textured computer-generated dungeon with an expansive Level 3 formed of two towers, Linghorm and Marblehead.


Snapdragon Tunnels

The Snapdragon Tunnels, as seen in Series 8 of Knightmare (1994).

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Fireball Alley

The Fireball Alley challenge, as seen in Series 8 of Knightmare (1994).

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Smirkenorff's Lair

Smirkenorff's Lair, as seen in Series 8 of Knightmare (1994).

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Trapdoor Room

The Level 1 Trapdoor Room, as seen in Series 8 of Knightmare (1994).

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Corridor of Blades

The Corridor of Blades, as seen in Series 7 of Knightmare (1993).

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Black Tower of Goth

A stone room in the Black Tower of Goth, as seen in Series 7 of Knightmare (1993).

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Sewers of Goth

The Sewers of Goth, as seen in Series 7 of Knightmare (1993).

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Moving Block

A variant of the Firebomb Room / Moving Blocks without fireball ducts, as seen in Series 8 of Knightmare (1994).

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Play Your Cards Right

The Play Your Cards Right challenge, as seen in Series 7 of Knightmare (1993).

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Linghorm

A corridor in the Tower of Linghorm, as seen in Series 8 of Knightmare (1994).

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Golden Galleon

The decks of the Golden Galleon, as seen in Series 8 of Knightmare (1994).

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Fireball Chamber

A Fireball Room in Level 3 from Series 8 of Knightmare (1994).

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Marblehead

The corridors inside Tower of Marblehead, as seen in Series 8 of Knightmare (1994).

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Sewer Pipes

The sewer pipes, as seen in Series 8 of Knightmare (1994).

More about the Sewer Pipes

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Sir Hugh de Wittless

Sir Hugh de Wittless. Played by Mark Knight.

Sir Hugh de Wittless is a hapless do-gooding knight who is spellbound to rescue people - whether or not they need rescuing.

Clue Rooms

Series 2, Quest 6. Akash and team debate what to take from the clue room.

Clue rooms allowed teams to choose objects that would help them survive the level. The Level 1 rooms were guarded by wall monsters.

Merlin's Chamber

The original study of Merlin the Magician, seen in Series 1 and 2 of Knightmare.

Teams who reached Merlin's Chamber in Level 2 had to perform a task to summon the iconic wizard.

See Also