Fireball Alley, a puzzle in Series 8 (1994).

Fireball Alley

By Keith McDonald

A sequencing puzzle that caused a fair degree of panic among teams in Series 8 of Knightmare.


Teams enter this room close to the left wall. The dungeoneer must be guided through a sequence of fireballs to exit through an opening in the right wall.

Fireballs pass through a series of ducts at the top of the room and fire in a straight line to the bottom. They shoot in sequence from left to right.

As a further hazard, the fireballs could be made faster or slower by magic. Some of the older teams later in the series were also chased by goblins.

The puzzle also contained a hidden short-cut to Level 3. Team 6 use Stiletta's magic to reveal a doorway in the centre wall between two of the ducts.

Keep to the left hand until you work out how to get across.

Treguard

You Might Also Like...

Retro Gamer Magazine Article

Shelf of magazines

Issue 90 of Retro Gamer Magazine includes an article on 'The Making of Knightmare' by writer Andrew Fisher.

Building a Dungeon Room

A sketch of a new dungeon room by artist David Rowe at the Knightmare Convention 2014

During this design masterclass, Knightmare artist David Rowe live-sketched a dungeon room while creator Tim Child explained the technical side of the graphics.

How Knightmare Began

The level one dungeon bomb room.

Part 1 of Tim Child's official history of Knightmare revisits how it all began - from the original idea in 1985 to getting a first series in 1987.

See Also