The Gargoyle Room, found in Level 3 during the early series of Knightmare.

Gargoyle Room

By Keith McDonald

The gargoyle was found in Level 3. Some of the teams that encountered it had to answer a riddle or improve its mood until it released the exit.


The gargoyle was a depressing creature but could be a useful source of information or magic.

The room was a dark dungeon chamber with two doors and a large head on the rear wall.

The dungeoneer normally entered from the left door. Their exit might be obscured by darkness or a portcullis until the gargoyle became cheerful enough to release it.

The Gargoyle Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

Learn or lose

For some dungeoneers, an encounter with the gargoyle required a swift escape before its pessimism drained their confidence.

For others, it could be a lengthier encounter, with the opportunity to learn magic or gain a vital clue.

One dungeoneer must command the gargoyle to speak. It describes one of the objects to take from the Level 3 clue room.

Some teams must cheer up the gargoyle by flattering it constantly with praise. Once it is cheered, it releases the exit and might also provide magic.

In Series 3, the gargoyle asks a very difficult riddle. Without an answer, the team do not earn the magic they need to reveal the correct pathway from the Stained Glass Window.

You Might Also Like...

Cavernwight Cavern

The Cavernwight Chamber from the early series of Knightmare.

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.

Spider Room

The Spider Room was the home of Ariadne during Series 2 of Knightmare.

Ariadne's chamber was often a race to escape before webs covered the exits and trapped the dungeoneer. It was later used ahead of the Vale of Banburn.

Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

See Also