Series 2. The fire cave in Level 1.

Series 2: Level 2

By Keith McDonald

The second level of the Series 2 dungeon included new spider and scarab rooms and a mine. All rooms are based on authentic handpainted designs.


Monk Room

The Monk Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Monk Room

Puzzle Room

A variant of the Puzzle Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Puzzle Room

Catacombite

The catacombite, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Spider Room

A variant of the Spider Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Mills of Doom

The Mills of Doom, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Level 2 Clue Room

A variant of the Level 2 clue room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Clue Rooms

Combat Room

The Combat Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Scarab Room

A variant of the Scarab Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Merlin's Library

The first variant of Merlin's Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Merlin's Chambers

Hall of Spears

A variant of the Corridor of Spears, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Hall of Spears

Vale of Mogdred

The Vale of Mogdred, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about Mogdred's Vale

The Mine

The first variant of the Mine, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Level 2 Wellway

The Level 2 wellway room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Wellway Rooms

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Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

The Mine

Series 3, Quest 2. Cliff reaches the Mine Cart room.

An active mine was supervised by a dwarf mineworker in Series 2. In the following year, the remaining mine cart formed the route to Level 3.

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Hall of Spears was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

See Also