Lillith's Domain in Level 1, as seen in Series 1 and 2 of Knightmare.

Lillith's Domain

By Keith McDonald

Lillith's Domain was a stone chasm. Teams needed her causeway to escape through a serpent's mouth.


The sorceress Lillith sat above a giant gorge by a serpent's mouth.

Dungeoneers entered at the lower-right corner onto a shard of marble.

Teams had to persuade the sorceress to summon a causeway that connected this platform to the serpent's mouth.

There was no other way to exit the chamber.

Lillith's Domain, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).
Lillith's Domain

If teams could not please Lillith, she would collapse the ground from under the dungeoneer's feet.

Sometimes Lillith's causeway is unreliable or begins to break up, so teams can take nothing for granted around the unpredictable sorceress.

Treguard, your presence and opinions are not tolerated here.

Lillith

Bluescreen staging

Publicity shots show how the staging was arranged to make the fantasy environment convincing.

A bluescreen shot from 1987 featuring Lillith (Mary Miller).
Bluescreen shot of Lillith

Actress Mary Miller is sat on a blue cube of one square metre.

These strict dimensions allowed the artist to accommodation her position within the handpainted artwork.

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Retro Gamer Magazine Article

Shelf of magazines

Issue 90 of Retro Gamer Magazine includes an article on 'The Making of Knightmare' by writer Andrew Fisher.

Clue Rooms

Series 2, Quest 6. Akash and team debate what to take from the clue room.

Clue rooms allowed teams to choose objects that would help them survive the level. The Level 1 rooms were guarded by wall monsters.

Cauldron Room

Series 2, Quest 1. Martin from Sunderland is almost tricked into Mildred's cauldron.

This ramshackle room with slanted wooden beams was usually occupied by Mildread. It sometimes doubled as a wellway to Level 2.

See Also