Lillith's Domain in Level 1, as seen in Series 1 and 2 of Knightmare.

Lillith's Domain

By Keith McDonald

Lillith's Domain was a stone chasm. Teams needed her causeway to escape through a serpent's mouth.


The sorceress Lillith sat above a giant gorge by a serpent's mouth.

Dungeoneers entered at the lower-right corner onto a shard of marble.

Teams had to persuade the sorceress to summon a causeway that connected this platform to the serpent's mouth.

There was no other way to exit the chamber.

Lillith's Domain, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).
Lillith's Domain

If teams could not please Lillith, she would collapse the ground from under the dungeoneer's feet.

Sometimes Lillith's causeway is unreliable or begins to break up, so teams can take nothing for granted around the unpredictable sorceress.

Treguard, your presence and opinions are not tolerated here.

Lillith

Bluescreen staging

Publicity shots show how the staging was arranged to make the fantasy environment convincing.

A bluescreen shot from 1987 featuring Lillith (Mary Miller).
Bluescreen shot of Lillith

Actress Mary Miller is sat on a blue cube of one square metre.

These strict dimensions allowed the artist to accommodation her position within the handpainted artwork.

You Might Also Like...

Gargoyle Room

The Gargoyle Room, found in Level 3 during the early series of Knightmare.

The gargoyle was found in Level 3. Some of the teams that encountered it had to answer a riddle or improve its mood until it released the exit.

Merlin, the Wizard

Merlin the magician

The magician of legend. Merlin was eccentric and excitable, and his magic was essential to most of the winning quests in the early years of Knightmare.

Door Option Room

The door option room, often the first room of the dungeon in Series 1 of Knightmare.

A room with four doors, often used towards the beginning of a quest in the early seasons of Knightmare.

See Also