The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

Serpent's Tongue

By Keith McDonald

The Serpent's Tongue was a challenge of timing and accuracy in Series 3 of Knightmare. Dungeoneers used a moving tongue as a bridge across the chasm.


The Serpent's Tongue was a test of careful guidance.

The dungeoneer enters on a rock at the bottom of the room, with nowhere else to go.

A forked tongue uncoils and recoils from the serpent's mouth down to this rock, forming a bridge. The team must use this to reach a ledge that leads into the caves.

The Serpent's Tongue, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

If the tongue is moving too quickly, the dungeoneer must use a device such as an egg-timer to pause it.

Occasionally, the maid Mellisandre appears by the exit and waves to show teams the way.

However, some either ignore this or aren't fast enough and are swallowed into the serpent's stomach.

I should say from past experience, the serpent's mouth is best avoided.

Treguard

You Might Also Like...

Knightmare's final quest - 30 years on

Oliver Duhl (Series 8, Team 7 Dungeoneer) with Hugo Myatt at FanX Live in October 2024.

To mark 30 years since the final episode of Knightmare, dungeoneer Oliver Duhl talks us through the whirlwind experience of starting (and ending) his quest at the very end of Series 8 in 1994.

Mills of Doom

Series 3, Quest 10. Julie at the Mills of Doom in Level 2.

The Mills of Doom were a set of rotating cogs that formed a passage across the room from right to left.

Vale of Banburn

The first scene from the Vale of Banburn, Series 3 of Knightmare.

This valley had a winding pathway through perilous quicksand marshes. It lies near the realm of the elven kin and is often patrolled by Velda the Elf.

See Also