The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

Serpent's Tongue

By Keith McDonald

The Serpent's Tongue was a challenge of timing and accuracy in Series 3 of Knightmare. Dungeoneers used a moving tongue as a bridge across the chasm.


The Serpent's Tongue was a test of careful guidance.

The dungeoneer enters on a rock at the bottom of the room, with nowhere else to go.

A forked tongue uncoils and recoils from the serpent's mouth down to this rock, forming a bridge. The team must use this to reach a ledge that leads into the caves.

The Serpent's Tongue, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

If the tongue is moving too quickly, the dungeoneer must use a device such as an egg-timer to pause it.

Occasionally, the maid Mellisandre appears by the exit and waves to show teams the way.

However, some either ignore this or aren't fast enough and are swallowed into the serpent's stomach.

I should say from past experience, the serpent's mouth is best avoided.

Treguard

You Might Also Like...

Stomach

Series 1 Quest 4. Danny lands in the serpent's stomach.

Dungeoneers who passed into the serpent's mouth risked falling into its stomach. Teams had to improvise to fashion an escape.

Egyptian Room

The 'Egyptian' Room with two lynxes. Found in Level 3 on Series 3 of Knightmare.

This stylish room with lynxes and hieroglyphics was a timing challenge found towards the end of the Series 3 dungeon.

Wall Monsters

The Brangwen-Shee, one of the Wall Monsters. Voiced by Natasha Pope.

Teams in the early series of Knightmare faced one of five clue room guardians in the first level. These were often a vital source of knowledge.

See Also