The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

Serpent's Tongue

By Keith McDonald

The Serpent's Tongue was a challenge of timing and accuracy in Series 3 of Knightmare. Dungeoneers used a moving tongue as a bridge across the chasm.


The Serpent's Tongue was a test of careful guidance.

The dungeoneer enters on a rock at the bottom of the room, with nowhere else to go.

A forked tongue uncoils and recoils from the serpent's mouth down to this rock, forming a bridge. The team must use this to reach a ledge that leads into the caves.

The Serpent's Tongue, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

If the tongue is moving too quickly, the dungeoneer must use a device such as an egg-timer to pause it.

Occasionally, the maid Mellisandre appears by the exit and waves to show teams the way.

However, some either ignore this or aren't fast enough and are swallowed into the serpent's stomach.

I should say from past experience, the serpent's mouth is best avoided.

Treguard

You Might Also Like...

Knightmare Merchandise

David Rowe's Art of Knightmare book, signed by the author.

Knightmare merchandise included a broad range of items. These included computer games and a board game, signed cast photo-packs, plus a range of Knightmare t-shirts, sweatshirts and mugs.

Merlin, the Wizard

Merlin the magician

The magician of legend. Merlin was eccentric and excitable, and his magic was essential to most of the winning quests in the early years of Knightmare.

Children's ITV - 1989

An ident for Children's ITV from 1989.

A review of Children's ITV in 1989, particularly the autumn months when Knightmare Series 3 was broadcast.

See Also