Series 2, End of Series. The Mills of Doom turn to black at the dungeon disintegrates.

Series 2: End of Series

By Keith McDonald

The final dungeoneer of Series 2 is rescued by Treguard as the dungeon begins to dismantle.


Team 13: Karen, Pamela, Angela and Nicola from Denholm

The team arrives at the Wall of Jericho.

See their progress so far.

Suddenly, the room begins to shimmer in all sorts of colours.

Knightmare Series 2, End of Series. The dungeon begins to shimmer at Karen reaches the Wall of Jericho.

Treguard: "Cease all adventuring, team. The time has come. The very fabric of the dungeon is under threat and Karen must be rescued at once."

He casts a RETURN spell to bring Karen back to the antechamber.

Knightmare Series 2, End of Series. Karen returns to the antechamber.

Treguard: "Your bold quest cannot be completed. Watch now, for time has deserted us and this phase of the dungeon is over. The very magic that sustains it is fading..."

Various dungeon rooms, including the Corridor of Spears and the Mills of Doom, fade and warp on screen.

Knightmare Series 2, End of Series. The dungeon rooms warp on screen.

Treguard: "Watchers, you too must wait now until the dungeon reforms itself and prepares for the next age of adventure.

Just remember, when Fortune's wheel spins, the Knightmare returns.

Treguard

The Wheel of Fate pauses for the last time...

You Might Also Like...

Merlin, the Wizard

Merlin the magician

The magician of legend. Merlin was eccentric and excitable, and his magic was essential to most of the winning quests in the early years of Knightmare.

Wall Monsters

The Brangwen-Shee, one of the Wall Monsters. Voiced by Natasha Pope.

Teams in the early series of Knightmare faced one of five clue room guardians in the first level. These were often a vital source of knowledge.

Merlin's Chamber

The original study of Merlin the Magician, seen in Series 1 and 2 of Knightmare.

Teams who reached Merlin's Chamber in Level 2 had to perform a task to summon the iconic wizard.