Series 3, Quest 2. Cliff reaches the Mine Cart room.

The Mine

By Keith McDonald

An active mine was supervised by a dwarf mineworker in Series 2. In the following year, the remaining mine cart formed the route to Level 3.


The mine was a stone cavern with a cart on rails that led into the distance. Dungeoneers often needed help to escape from this chamber.

Series 2

In Series 2, the mine is active. It is supervised by a dwarf called Bumptious.

Bumptious tests the team under the ordinance of his guild. Once this is over, dungeoneers might become temporary apprentices.

The first variant of the Mine, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).
Bumptious in the mine

Their task is to help Bumptious detonate explosives, which also blows an exit into the side wall of the chamber.

On one occasion, the dungeoneer falls into the mine from the Level 1 wellway and lands straight on the plunger.

Series 3

In Series 3, the mine is no longer active, but the minecart remains.

A weak forcefield prevents players from entering the tunnel on foot.

But with support from a character such as Motley or McGrew, they can be pushed through it in the mine cart.

The second variant of the Mine, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
The minecart forms the way to Level 3

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Series 1 Quest 4. Danny lands in the serpent's stomach.

Dungeoneers who passed into the serpent's mouth risked falling into its stomach. Teams had to improvise to fashion an escape.

Series 2 Quest 11

Series 2, Team 11. Anthony evades a cave of maggots.

Team 11: Anthony, Alan, Mark and Darren from Ash, Hampshire.

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

See Also