Series 2. The fire cave in Level 1.

Scarab Room

By Keith McDonald

This colourful chamber is a timing challenge. Dungeoneers must avoid the fire that bursts up through cracks in the floor.


This atmospheric room resembles a volcano. Flames would appear at regular intervals through cracks in the floor by each exit.

Teams must time their passage with care to escape.

A variant of the Scarab Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).
The Scarab Room

Dungeoneers usually began the room at one exit and had to cross both hazards to exit at the other side.

Alternatively, a dungeoneer might appear at the base of the room and would face only one timing challenge to exit at either side.

A variant of the Scarab Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).
Approaching the line of fire

Additional hazards such as hauntings were added to pressurise the team into timing errors or to manipulate their choice of exit.

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A second variant of Merlin's chamber. A handpainted scene by David Rowe.

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Gumboil the 'Orrid. A guard. Played by Edmund Dehn.

Gumboil the 'Orrid was a clumsy and gullible guard with a weakness for alcohol.

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Series 3, Quest 12. Chris is pursued by four goblins across the corridor.

Team 12: Christopher, James, Alex and Tim from Bristol.

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