Series 3, Quest 10. Julie at the Mills of Doom in Level 2.

Mills of Doom

By Keith McDonald

The Mills of Doom were a set of rotating cogs that formed a passage across the room from right to left.


The Mills of Doom was a set of three rotating cogs that led to an exit in the left corner.

This challenge appeared in Level 2 during the second and third series of Knightmare. It was sometimes used as an alternative entry to the level.

The mills are set against a teal brick background, with pendulums and machinery driving the wheels.

The Mills of Doom, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

Unlike the Spindizzy, only the edges of these computer-generated cogs rotate. As the teeth pass each other, they form regular pathways from cog to cog.

However, a large stride could also get the dungeoneer across, which made for an uncomplicated journey.

To add an element of difficulty, dungeoneers had to watch out for bats and hauntings such as skulls.

You Might Also Like...

Stomach

Series 1 Quest 4. Danny lands in the serpent's stomach.

Dungeoneers who passed into the serpent's mouth risked falling into its stomach. Teams had to improvise to fashion an escape.

Series 3: Level 1

The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

The Series 3 dungeon combined exciting handpainted rooms with new computer generated environments.

Series 2 Quest 3

Series 2, Quest 3. Christopher is intimidated by Mogdred as he examines clues.

Team 3: Christopher, Kenneth, Paul and Christopher from St Helens.

See Also