Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

Ledge Crossing

By Keith McDonald

The versatile ledge crossing was used for an arachnid or a character encounter. It was expanded in the third series to a three-part set piece along a cliff.


This versatile ledge set into a cliff was a straightforward crossing.

It might be used to collect food or for an encounter with a character or a giant spider.

The ledge, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

In Series 3, the ledge sometimes formed a three-part sequence - two horizontal crossings plus a corner with an up-screen exit.

Dungeoneers might meet a variety of characters here.

Some were benign encounters with Folly or Motley. Others, including Olaf the Viking or Hordriss the Confuser, were more threatening.

The cliff edge, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
A cliff edge from Series 3

The final element is a cliff-edge with mountains in the distance, which is based on the Troll Room.

Here, dungeoneers might face threats from Mogdred (Series 2) or the Behemoth (Series 3).

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The level one dungeon bomb room.

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The 'Combat Room', found in Level 2 during the first and second seasons of Knightmare.

This room is styled as the scene of a battle, complete with battle axes and bloodied floor. It often hosted an encounter with a guard.

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