Teams might encounter one of two tricky challenges caused by laser beams from a lion's eyes. They required quick or careful guidance to escape.
- Series | 2, 3
- Level | 1
This room always provided a real test of temperament and coordination.
Through an archway lies a room with tiled flooring and a single exit in the opposite wall. Above this exit is a lion.
One of the challenges is faster and more furious - to escape while the lion fires beams that disintegrate the floor.
This isn't too challenging if the dungeoneer is directly opposite the doorway and can cross the room without delay.
But some teams must collect food or a clue object from the side. This creates some alarm as they attempt to avoid the fast-emerging chasms.
In Series 3, teams might also face an alternative challenge. The beams from the lion's head leave a narrow pathway.
However, two of the tiles are only connected diagonally, creating an awkward juncture.
Teams might also be hurried by hauntings or tiles disappearing behind them. This causes one team to perish as they ignore the diagonal crossing.
This room was also favoured by the foreign adaptations of Knightmare, El Rescate Del Talismán and Le Chevalier du Labyrinthe.