Series 3, Quest 2. Following a DRINK spell, Cliff climbs down into an empty pool.

Water Room

By Keith McDonald

Inspired by a Roman Baths, this room was often filled with water and provided some interesting and clever challenges in Series 3.


The Water Room was inspired by a Roman Baths, with its elegant columns and surrounding perimeter ledge.

On most occasions, the main portion of the room is filled with water. It was a surprisingly versatile room and no two teams faced the same scenario.

The Water Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

One challenge for teams might be to locate an exit.

One team uses magic to drain the water from the pool, revealing a small exit to crawl through. Another uses a fishing rod to hook an exit from the water onto the causeway.

An alternative challenge was to flee from a danger in the water, such as a magic sword or a shark.

The Water Room was also the dungeon bath for Motley the Jester. But when he turns up, the water has been drained and a cobra turns up to frighten him away.

"Something appears to be stirring beneath the water. I shouldn’t wait to find out what!" - Treguard

You Might Also Like...

Knightmare Merchandise

David Rowe's Art of Knightmare book, signed by the author.

Knightmare merchandise included a broad range of items. These included computer games and a board game, signed cast photo-packs, plus a range of Knightmare t-shirts, sweatshirts and mugs.

The Behemoth

Series 3, Quest 5. James is confronted by the Behemoth in Level 1.

The Behemoth was an armoured warrior described as less than human. It seems to be an origin point for the frightknights, Lord Fear's mindless guards.

Series 3: Overview

Series 3, Quest 2. Cliff follows a narrow pathway.

What's new for Series 3 of Knightmare? A summary of the main differences.

See Also