One of the Lairs of Kaa (Level 3) found in Series 3 of Knightmare.

Lair of Kaa

By Keith McDonald

A giant snake emerged from a pit in Series 3, forcing teams to scurry to the nearest exit.


The Lair of Kaa was a straightforward challenge - to avoid a snake and the large pit it emerges from.

The large cobra has two lairs.

One is early in Level 1 with four exits. This is based on a 'bland' room, which is also used for the Catacombite.

The Lair of Kaa (Level 1 version), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
The Lair of Kaa in Level 1

Another is in Level 3, with three exits. This is based on the Combat Chess design.

The snake does not attack outright but is designed to cause panic.

Teams had to navigate around the pit. Mellisandre the Maid also helps one team to escape.

The Lair of Kaa (Level 3 version), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
The Lair of Kaa in Level 3

In Level 3, Mogdred might awaken the snake from its lair. One team holds up a shield as an additional protective brace.

I suggest you don't investigate the pit, team. I think I can guess who lives there, and it's probably best if you don't meet him.

Treguard

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Clue rooms allowed teams to choose objects that would help them survive the level. The Level 1 rooms were guarded by wall monsters.

Puzzle Room

Series 1 Quest 3 receive help from Casper the Key at the Moving Keyhole

This room with five narrow doorways was used for several selection puzzles during the early series of Knightmare.

Retro Gamer Magazine Article

Shelf of magazines

Issue 90 of Retro Gamer Magazine includes an article on 'The Making of Knightmare' by writer Andrew Fisher.

See Also