One of the Lairs of Kaa (Level 3) found in Series 3 of Knightmare.

Lair of Kaa

By Keith McDonald

A giant snake emerged from a pit in Series 3, forcing teams to scurry to the nearest exit.


The Lair of Kaa was a straightforward challenge - to avoid a snake and the large pit it emerges from.

The large cobra has two lairs.

One is early in Level 1 with four exits. This is based on a 'bland' room, which is also used for the Catacombite.

The Lair of Kaa (Level 1 version), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
The Lair of Kaa in Level 1

Another is in Level 3, with three exits. This is based on the Combat Chess design.

The snake does not attack outright but is designed to cause panic.

Teams had to navigate around the pit. Mellisandre the Maid also helps one team to escape.

The Lair of Kaa (Level 3 version), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
The Lair of Kaa in Level 3

In Level 3, Mogdred might awaken the snake from its lair. One team holds up a shield as an additional protective brace.

I suggest you don't investigate the pit, team. I think I can guess who lives there, and it's probably best if you don't meet him.

Treguard

You Might Also Like...

Series 1 Quest 1

Series 1 Quest 1 receives a warning from Treguard in the Corridor of the Catacombs

Team 1: David, James, Lucian and David from Bedfordshire.

Lillith's Domain

Lillith's Domain in Level 1, as seen in Series 1 and 2 of Knightmare.

Lillith's Domain was a stone chasm. Teams needed her causeway to escape through a serpent's mouth.

Merlin's Chamber

The original study of Merlin the Magician, seen in Series 1 and 2 of Knightmare.

Teams who reached Merlin's Chamber in Level 2 had to perform a task to summon the iconic wizard.

See Also