This room was a chess board for the dungeoneer knight to face the opposition bishop. It only featured in the second series.
- Series | 2
- Level | 1, 2
Combat Chess was reserved for teams with members who were familiar with chess.
The room was reminiscent of a chess board, with a grid of dark and white squares.
Players used a knight's move - two squares vertically and one horizontally (or vice versa). The opposition bishop could only move diagonally.
Dungeoneers had to reach the square by the exit. They were able to move backwards within the room or return to a previous position.
As a strategic game, this was slower than most other challenges. Teams averaged around four minutes in this room, and it lasted for only one season.
On our first day in the dungeon, Tim Child enters the green room, asking if any of us play chess, to which we reply 'yes'.