Series 2, Team 4. Mark and team encounter Cedric in Level 2.

Monk Room

By Keith McDonald

This small cavern was the standard entrance to Level 2 in the early seasons. It was normally guarded by Cedric the Mad Monk.


Teams who reached Level 2 in the first two seasons usually landed in this small circular cavern.

Here, they met Cedric, an aggressive monk who liked to be challenged but didn't like to lose.

Teams faced three riddles. Their chances of surviving the first half of the level would broadly depend on their performance.

The Monk Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

With a score of two or more, Cedric would offer food and a spell or a password. With three correct answers, he might accompany the dungeoneer a short way.

Sometimes, the team might find Folly here. The jester interrupts during the final quest of Series 1 and defeats Cedric in a battle of insults.

The Monk Room also held darker presences. Mogdred makes a rare in-person appearance after being mistaken for Cedric in the monk's habit.

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Series 3, Quest 2. Cliff reaches the Mine Cart room.

An active mine was supervised by a dwarf mineworker in Series 2. In the following year, the remaining mine cart formed the route to Level 3.

Vale of Mogdred

The bridge, also claimed as the Vale of Mogdred, from Series 2 and 3 of Knightmare.

This narrow bridge is set above a deep ravine. It is often guarded, and is a favourite spot for Mogdred to persecute dungeoneers.

Merlin's Chamber

The original study of Merlin the Magician, seen in Series 1 and 2 of Knightmare.

Teams who reached Merlin's Chamber in Level 2 had to perform a task to summon the iconic wizard.

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