The picture card challenge from the early series of Knightmare.

Card Room

By Keith McDonald

This room with three exits was used for a card puzzle. Teams had to select a suit from a hybrid playing card to release the correct exit.


This unusual room was a cell with three exits and lots of small windows with bars. It was used for a card puzzle.

Once teams entered the room, several playing cards would cover the room. Sometimes Folly the Jester would summon the challenge.

Each exit is now covered by a picture card from a different suit. On the floor in the centre is a hybrid three, with symbols for each suit used on the exit cards.

A card puzzle, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

Dungeoneers had to stand on the symbol from the suit of the picture card they wanted to release. Teams would work this out from a clue they had already received.

The room was also used without cards. One team must unlock one of the doors with a key under pressure from the Automatum.

Look at the card on the floor, for surely it's a strange one.

Treguard

You Might Also Like...

The Guillotine

The guillotine was the end of the dungeon during the early years of Knightmare - seen only in Series 2.

The end of the dungeon in the early series was a long platform with a guillotine. It leads to an arrow where the quest is redeemed.

Mogdred

Series 2, Quest 5 end at the hands of Mogdred in Level 2.

Mogdred was the dark side of Merlin and the principal 'opponent' to a successful quest during the early years of Knightmare.

Stained Glass Room

The Stained Glass Window lay deep in Level 3 during the early series of Knightmare.

This artistic room with its fabulous stained-glass window required magic to reveal the correct pathway or overcome its guardians.

See Also