Series 2, Quest 13. Karen is hindered by a broken bridge at the Vale of Mogdred.

Series 2 Quest 13

By Keith McDonald

Team 13: Karen, Pamela, Angela and Nicola from Denholm (Hawick).


The thirteenth (and final) quest of Series 2 was for the Chalice and was abandoned after 22 minutes.

Knightmare Series 2 Team 13. Karen, the dungeoneer.

Level 1

In the kitchen, Gretel asks for tips on beauty treatment. In return, she offers a tip about the dungeon.

It's 'back-to-front' day, she says. Everything will be the opposite to what it should be until Karen discovers the nature of her quest.

Knightmare Series 2 Team 13. Karen finds Gretel the Maid in the kitchen.

Karen survives the spider on the narrow ledge. Then, she is almost caught by the snake that appears when they investigate a red herring.

Treguard: "Something of absolutely no interest here, team. I should stay here and ignore it."

The Level 1 clue room is guarded by Granitas (Score: 3). He tells Karen her quest even before getting to the riddles!

However, the team don't realise that the trickery is now over. Treguard tells Karen to say "I command you" for her bonus, but her advisors tell her to ignore the hint.

Knightmare Series 2 Team 13. Karen flees from the automatum in the Corridor of the Catacombs.

They take gold and a jar of old toenails, leaving behind a red stone.

Karen is chased by the automatum through an exquisitely lit Corridor of the Catacombs.

On a dark cliff edge. Mildread (wearing an L plate) comes flying in on a broomstick. She's learning how to fly it and needs help getting down.

Knightmare Series 2 Team 13. Mildread has lost control of her broomstick.

Following Mildread's instructions, Karen uses the toenails as part of a spell. Lillith returns the favour, giving Karen a RUST spell.

You magicked me back down to earth, so I am going to magic you a little something for your journey.

Mildread

Karen reaches the wellway, but must collect food first. This allows the automatum to enter and block the route to the well.

Knightmare Series 2 Team 13. Karen manages to halt the automatum with a RUST spell.

On Karen's desperate prompting, they spell-cast RUST, when sends the guard creaking to the floor. The way is clear to descend.


Level 2

Karen causes an explosion in the mine by landing on Bumptious's plunger. Gretel comes running in to see if the dwarf is alright.

Look what you've done to Bumptious. You've exploded him! ... Even worse, you've been playing with his plunger!

Gretel

Once Bumptious gets to his feet, his opens his official enquiry.

Knightmare Series 2 Team 13. Karen lands in the mine and causes an explosion.

Bumptious: "Official enquiry into causes of accident, open!"

She answers two questions correctly and is declared innocent. Bumptious also offers her a FLIGHT spell.

A cavernwraith is haunting the Mills of Doom. The team manage to navigate around it.

Knightmare Series 2 Team 13. Karen uses magic to fly over a broken bridge.

The bridge over Mogdred's Vale is broken. The team use the FLIGHT spell to get over the gap.

Level 2 clue room. Karen takes Casper the Key, along with a candle, leaving behind some pearls.

Continued on End of Series

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