Series 2, Quest 5. Tony and team get advice from Treguard as they face the Combat Chess trial.

Series 2: Teams

By Keith McDonald

Series 2 featured 13 teams across 16 episodes, with 2 winning quests.


Knightmare Series 2 Team 1. Martin, the dungeoneer.
Team 1: Martin

Team 1: Martin, John, Tony and Lee from Sunderland

Knightmare Series 2 Team 2. Claire, the dungeoneer.
Team 2: Claire

Team 2: Claire, Kerry, Michelle and Cheryl from Ludlow, Shropshire

Knightmare Series 2 Team 3. Christopher, the dungeoneer.
Team 3: Christopher

Team 3: Christopher, Kenneth, Paul, and Chris from St Helens

Knightmare Series 2 Team 4. Mark, the dungeoneer.
Team 4: Mark

Team 4: Mark, Daniel, Matthew and Jonathan from Witney

Knightmare Series 2 Team 5. Tony, the dungeoneer.
Team 5: Tony

Team 5: Tony, Craig, Tony and Dean from Ashford, Kent

Knightmare Series 2 Team 6. Akash, the dungeoneer.
Team 6: Akash

Team 6: Akash, Tanya, Carrie and Kirsten from Sutton/Worcester Park

Knightmare Series 2 Team 7. Neil, the dungeoneer.
Team 7: Neil

Team 7: Neil, Jason, Craig and Mark from Newark

Knightmare Series 2 Team 8. Stuart, the dungeoneer.
Team 8: Stuart

Team 8: Stuart, Neil, Greg and Neal from Leicester

Knightmare Series 2 Team 9. Jamie, the dungeoneer.
Team 9: Jamie

Team 9: Jamie, Joseph, Paul and Saranjit from Leeds

Knightmare Series 2 Team 10. Julian, the dungeoneer.
Team 10: Julian

Team 10: Julian, Vaughan, Becca and Mary from Banbury

Knightmare Series 2 Team 11. Anthony, the dungeoneer.
Team 11: Anthony

Team 11: Anthony, Alan, Mark and Darren from Ash, Hampshire

Knightmare Series 2 Team 12. Steven, the dungeoneer.
Team 12: Steven

Team 12: Steven, Mark, Paul and Chris from Weston-Super-Mare

Knightmare Series 2 Team 13. Karen, the dungeoneer.
Team 13: Karen

Team 13: Karen, Pamela, Angela and Nicola from Denholm

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Medusa

Series 2, Team 10 encounter the Medusa in Level 3.

The mythological creature, Medusa, haunted a decorative room in Level 3. Dungeoneers without protection would be turned to stone.

Dragon Room

Series 2, Quest 4. The scene gets misty as Mark awakens a dragon deep in Level 3.

Before the arrival of Smirkenorff, a dragon occupied a handpainted chamber in Level 3. Dungeoneers might have to cross its mouth to escape.

See Also