Series 2, Team 11. Anthony evades a cave of maggots.

Series 2 Quest 11

By Keith McDonald

Team 11: Anthony, Alan, Mark and Darren from Ash, Hampshire.


The eleventh quest of Series 2 was for the Shield and lasted 15 minutes.

Knightmare Series 2 Team 11. Anthony, the dungeoneer.

Level 1

From the Wheel of Fortune, Anthony finds Folly sat disconsolate on the floor.

He attempted to woo Gretel the Maid, but she laughed at him. Then his own source of laughter, his folderol, ran away too.

You find my laughter for me, and I'll help you in your quest... Try listening at doors, but careful you don't go blundering through the wrong one by mistake!

Folly

Knightmare Series 2 Team 11. Anthony finds a dejected Folly.

They almost disappear through the wrong door, but are allowed to search for sounds of laughter elsewhere. Eventually they find it and proceed.

The Level 1 clue room is guarded by Igneous (Score: 1). Anthony receives no help.

Knightmare Series 2 Team 11. The Level 1 clues include a potion and an empty jar labelled 'Humbugs'.

Anthony takes gold and an empty jar labelled 'Humbugs'. He leaves behind a potion, which he misreads as poison!

A smooth journey through Combat Chess. Well played!

Knightmare Series 2 Team 11. Anthony must face the Combat Chess challenge.

Olaf is guarding the Vale of Worms. Anthony gives Olaf the gold to proceed.

Olaf: "Olaf is happy. Olaf is satisfied. Worms is not so happy, but then who cares?"

Lillith's domain. She is trying to silence Folly's folderol.

Knightmare Series 2 Team 11. Lillith shouts at Folly's folderol to be quiet.

Lillith: "Whose laughter are you anyway? And why did you come here to plague me!?"

Death

She requires a toll to summon her causeway. Anthony offers her the empty jar of humbugs, but she wants a potion.

Lillith: "I have no time for boys from Ash, so crumble, ledge, and boulders CRASH!"

Knightmare Series 2 Team 11. Anthony sinks into the abyss as Lillith collapses the causeway.

Anthony falls into the chasm. Nasty!

Treguard: "You dropped yourself right in that one team... If you can't read labels, then you can't read the writing on the wall."


Anthony's certificate

Accompanied by a mug with images from his quest.

Knightmare Series 2 Team 11. Anthony's certificate plus a Knightmare-themed mug.

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Combat Chess

Series 2, Quest 5. Tony and team get advice from Treguard as they face the Combat Chess trial.

This room was a chess board for the dungeoneer knight to face the opposition bishop. It only featured in the second series.

The Guillotine

The guillotine was the end of the dungeon during the early years of Knightmare - seen only in Series 2.

The end of the dungeon in the early series was a long platform with a guillotine. It leads to an arrow where the quest is redeemed.

Cauldron Room

Series 2, Quest 1. Martin from Sunderland is almost tricked into Mildred's cauldron.

This ramshackle room with slanted wooden beams was usually occupied by Mildread. It sometimes doubled as a wellway to Level 2.

See Also