Series 2, Team 10 encounter the Medusa in Level 3.

Series 2: Level 3

By Keith McDonald

Level 3 of the Series 2 dungeon included the Stained Glass Window, the Medusa, and our first glimpse of the end of the dungeon.


Skeleton Room

The Skeleton Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Skeleton Room

Gargoyle Room

The Gargoyle Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Gargoyle Room

Level 3 Clue Room

A variant of the Level 3 clue room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Clue Rooms

Cavernwight Cavern

The Cavernwight Chamber, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Cavernwight Cavern

Wall of Jericho

The first part of the Jericho Room (the wall), based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Jericho

Medusa

The Medusa, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Medusa

Dragon Room

A variant of the dragon room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Dragon Room

Stained Glass Window

The Stained Glass Window, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Stained Glass Window

Guillotine

The Guillotine Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Guillotine

You Might Also Like...

Dragon Room

Series 2, Quest 4. The scene gets misty as Mark awakens a dragon deep in Level 3.

Before the arrival of Smirkenorff, a dragon occupied a handpainted chamber in Level 3. Dungeoneers might have to cross its mouth to escape.

Jericho

The Wall of Jericho, with the full room behind. Appears in Level 3 during the early series of Knightmare.

This complex room was sometimes obscured by a large wall in the foreground. Once beyond this, dungeoneers were able to summon Merlin.

Door Option Room

The door option room, often the first room of the dungeon in Series 1 of Knightmare.

A room with four doors, often used towards the beginning of a quest in the early seasons of Knightmare.

See Also