The guillotine was the end of the dungeon during the early years of Knightmare - seen only in Series 2.

The Guillotine

By Keith McDonald

The end of the dungeon in the early series was a long platform with a guillotine. It leads to an arrow where the quest is redeemed.


The final challenge for dungeoneers in the early seasons of Knightmare was a long platform with a guillotine at the end.

No teams in Series 1 or 3 reached this far in the dungeon, so this was only shown in the second series.

The area appeared to be in space, with stars and celestial bodies visible.

The Guillotine Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

Dungeoneers would collect a sprite of energy or a final component for their quest at the corner of the platform before advancing to the guillotine.

Teams had to time the leap with care. The dungeoneers would emerge on an arrow with only stars around them.

From here, they could cast the spell that would complete their quest. A column appears with a graphic inside to crown the achievement.

Knightmare Series 2 Team 4. Mark is stood on an arrow at the end of the dungeon.

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Giant / Troll Cave

Series 1 Quest 5. Helen is watched by a suspicious Giant as she enters his lair.

A giant and a troll both occupied a large chasm, with a narrow ledge at the side for dungeoneers to pass.

Series 2 Quest 13

Series 2, Quest 13. Karen is hindered by a broken bridge at the Vale of Mogdred.

Team 13: Karen, Pamela, Angela and Nicola from Denholm (Hawick).

Series 1: Characters

Merlin the magician

How many characters do you remember from the first series of Knightmare? See the first character list from 1987.

See Also