The Stained Glass Window lay deep in Level 3 during the early series of Knightmare.

Stained Glass Room

By Keith McDonald

This artistic room with its fabulous stained-glass window required magic to reveal the correct pathway or overcome its guardians.


This memorable room appeared deep in Level 3.

Teams emerge at a staircase in the top-left corner. A magnificent stained-glass window at the rear reflects down into the centre of the room.

A series of narrow pathways lead offscreen at the bottom, so teams cannot see where the dungeoneer is heading.

The Stained Glass Window, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

Teams usually required magic to show the correct path to take.

The magic would make the room dark and a beam of light would shine from the regal face onto the correct route.

Teams who took the wrong path would fall over the cliff edge at Death Valley.

The end (cliff sequence) of Death Valley, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

One team is shown the way to proceed but is halted by the sorceress, Morghanna, who fries the dungeoneer on the spot.

You have a choice, and it's one you must take.

Treguard

You Might Also Like...

Door Option Room

The door option room, often the first room of the dungeon in Series 1 of Knightmare.

A room with four doors, often used towards the beginning of a quest in the early seasons of Knightmare.

Medusa

Series 2, Team 10 encounter the Medusa in Level 3.

The mythological creature, Medusa, haunted a decorative room in Level 3. Dungeoneers without protection would be turned to stone.

Cavernwight Cavern

The Cavernwight Chamber from the early series of Knightmare.

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.

See Also