The Stained Glass Window lay deep in Level 3 during the early series of Knightmare.

Stained Glass Room

By Keith McDonald

This artistic room with its fabulous stained-glass window required magic to reveal the correct pathway or overcome its guardians.


This memorable room appeared deep in Level 3.

Teams emerge at a staircase in the top-left corner. A magnificent stained-glass window at the rear reflects down into the centre of the room.

A series of narrow pathways lead offscreen at the bottom, so teams cannot see where the dungeoneer is heading.

The Stained Glass Window, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

Teams usually required magic to show the correct path to take.

The magic would make the room dark and a beam of light would shine from the regal face onto the correct route.

Teams who took the wrong path would fall over the cliff edge at Death Valley.

The end (cliff sequence) of Death Valley, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

One team is shown the way to proceed but is halted by the sorceress, Morghanna, who fries the dungeoneer on the spot.

You have a choice, and it's one you must take.

Treguard

You Might Also Like...

Catacombite

The catacombite challenge from the first three series of Knightmare.

A giant ghoulish creature made of bones was a menacing threat. Dungeoneers had to subdue it or avoid it to escape.

Casper the Key

Casper, Merlin's talking Key. Voiced by Lawrence Werber.

A talking key found in Level 2 could often help dungeoneers navigate their way to Merlin's chamber.

Giant / Troll Cave

Series 1 Quest 5. Helen is watched by a suspicious Giant as she enters his lair.

A giant and a troll both occupied a large chasm, with a narrow ledge at the side for dungeoneers to pass.

See Also