Gretel the Maid. Played by Audrey Jenkinson.

Gretel, the Maid

By Keith McDonald

Gretel was the first dungeon maid. She influenced the story of several quests and was successfully rescued by one of the winning teams.


Gretel was a regular presence throughout Series 2. She dressed in a long white gown and ran around with high energy and a perky voice.

Do you think I'm pretty?

Gretel

Gretel gave out small clues and spells and helped to mediate the danger from unpredictable characters, such as Mildread.

This made her vulnerable to capture. One team's quest objective was to rescue her at the end of the dungeon.

She was also caught by Ariadne, causing another team to use a FREE spell that doomed themselves.

Gretel the Maid, played by Audrey Jenkinson in Series 2 of Knightmare (1988).

Beauty and the Beast

Gretel was an archetypal Disney princess in the making. Alongside her giggles, she could also be moody.

She was obsessed with being pretty. She pestered Mildred the Witch into making a beauty spell while asking a dungeoneer for beauty tips.

Mildread remarks, "It's not beauty she needs - it's a brain!"

One dungeoneer says he cannot tell if she is pretty because he cannot see her through the helmet. She argues that he should be able to tell from her voice.

But this fixation was not about attracting advances. Unlike the future camaraderie between Motley the Jester and Mellisandre the Maid, Gretel was not particularly keen on Folly. At one point, she rejects his advances.

You Might Also Like...

Olaf, the Viking

Olaf the Viking. Played by Tom Karol.

Olaf the Dead was a freelance Viking guard and raider who demanded loot or pillage to allow teams to continue.

Morghanna's Causeway

Series 3, Quest 6. Ross faces Morghanna on a narrow ledge.

This narrow causeway appeared only once but claimed one of the few teams to reach the third level in Series 3 of Knightmare.

Death Valley

The first scene from the Death Valley sequence of caves in Series 3 of Knightmare.

Death Valley was a formation of caverns in Series 3. Dungeoneers had to negotiate its dangers to reach the end of Level 2.

See Also