The Skeleton Room was often used at the entrance to Level 3. This variation is from Series 1 of Knightmare.

Skeleton Room

By Keith McDonald

This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.


  • Series | 1, 2, 3
  • Level | 3

This macabre room sets the scene for the third level in the early years of Knightmare.

It was dark and menacing, with a hanging skeleton between two narrow exits at the far wall.

Large tree roots in the foreground gave the room dimension and a sense of being deep underground. Matching blue boards on the set ensured that dungeoneers could emerge from behind them.

The Skeleton Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

Extra effects included skulls and hauntings, which create a chilling atmosphere. These would form into a tall skeleton that rose from the ground, frightening teams to hurry away.

In the first two series, this room might be repurposed to appear regularly throughout Level 3. A spectre of Mogdred might also appear to intimidate the dungeoneer.

In the third series, the dungeoneer arrives at this room in the overturned mine cart following a trip down the mine shaft.

Here, every step is danger, but speed is still essential.

Treguard

You Might Also Like...

McGrew

Series 3, McGrew, played by David Verrey.

McGrew was a Celt equipped with a sword. His infrequent appearances were critical to teams' fortunes in Level 2.

Vale of Mogdred

The bridge, also claimed as the Vale of Mogdred, from Series 2 and 3 of Knightmare.

This narrow bridge is set above a deep ravine. It is often guarded, and is a favourite spot for Mogdred to persecute dungeoneers.

Lion's Head

The Lion's Head, Ledge Challenge, from Series 3 of Knightmare. A narrow ledge is all that remains.

Teams might encounter one of two tricky challenges caused by laser beams from a lion's eyes. They required quick or careful guidance to escape.

See Also