The Cavernwight Chamber from the early series of Knightmare.

Cavernwight Cavern

By Keith McDonald

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.


This atmospheric chamber was a stone cavern with two exits. One of these was blockaded as a trap.

Dungeoneers must evade two cavernwights, while collecting a quest piece or a sprite of energy.

Cavernwights and Hobgoblins

Cavernwights are deadly creatures that hunt by smell.

They were often asleep. The challenge was to slip by as quickly and quietly as possible.

Sometimes they would be more alert. Teams might need to leave a distraction on the floor to draw the cavernwights away.

In Series 3, there was a rare sight of a hobgoblin in this room. The large beast blocks the view of the exit, but the team manages to judge the escape successfully.

Cavernwights, they have your scent. Out quickly - they can be deadly.

Treguard

You Might Also Like...

Ledge Crossing

Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

The versatile ledge crossing was used for an arachnid or a character encounter. It was expanded in the third series to a three-part set piece along a cliff.

Skeleton Room

The Skeleton Room was often used at the entrance to Level 3. This variation is from Series 1 of Knightmare.

This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.

The Dungeon You Didn't See

Knightmare artist David Rowe takes a photograph of one of his new handpainted artworks

The latest project from Knightmare artist David Rowe gives new life to ideas and drafts that never made it to air.

See Also