The Cavernwight Chamber from the early series of Knightmare.

Cavernwight Cavern

By Keith McDonald

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.


This atmospheric chamber was a stone cavern with two exits. One of these was blockaded as a trap.

Dungeoneers must evade two cavernwights, while collecting a quest piece or a sprite of energy.

Cavernwights and Hobgoblins

Cavernwights are deadly creatures that hunt by smell.

They were often asleep. The challenge was to slip by as quickly and quietly as possible.

Sometimes they would be more alert. Teams might need to leave a distraction on the floor to draw the cavernwights away.

In Series 3, there was a rare sight of a hobgoblin in this room. The large beast blocks the view of the exit, but the team manages to judge the escape successfully.

Cavernwights, they have your scent. Out quickly - they can be deadly.

Treguard

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Series 2. The fire cave in Level 1.

This colourful chamber is a timing challenge. Dungeoneers must avoid the fire that bursts up through cracks in the floor.

Snake / Scorpion Room

The scorpion with its snapping tail and additional floor tiles removed from Series 3 of Knightmare.

Usually a Level 1 challenge, this room contained various hazardous creatures, including a snake and a scorpion.

Series 2 Quest 3

Series 2, Quest 3. Christopher is intimidated by Mogdred as he examines clues.

Team 3: Christopher, Kenneth, Paul and Christopher from St Helens.

See Also