The Cavernwight Chamber from the early series of Knightmare.

Cavernwight Cavern

By Keith McDonald

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.


This atmospheric chamber was a stone cavern with two exits. One of these was blockaded as a trap.

Dungeoneers must evade two cavernwights, while collecting a quest piece or a sprite of energy.

Cavernwights and Hobgoblins

Cavernwights are deadly creatures that hunt by smell.

They were often asleep. The challenge was to slip by as quickly and quietly as possible.

Sometimes they would be more alert. Teams might need to leave a distraction on the floor to draw the cavernwights away.

In Series 3, there was a rare sight of a hobgoblin in this room. The large beast blocks the view of the exit, but the team manages to judge the escape successfully.

Cavernwights, they have your scent. Out quickly - they can be deadly.

Treguard

You Might Also Like...

Bell and Bridge

The alternative bell/bridge entry room from Series 1 and 2 of Knightmare.

This room was an alternative starting room in the first two series of Knightmare. Dungeoneers had to trigger a bridge to reach the exits.

Combat Room

The 'Combat Room', found in Level 2 during the first and second seasons of Knightmare.

This room is styled as the scene of a battle, complete with battle axes and bloodied floor. It often hosted an encounter with a guard.

Skeleton Room

The Skeleton Room was often used at the entrance to Level 3. This variation is from Series 1 of Knightmare.

This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.

See Also