Series 3, Quest 3. Simon uses a magic amulet to pass through Level 2 as a star.

Series 3: Level 2

By Keith McDonald

The second level of the Series 3 dungeon included the new Death Valley caverns and a CGI-generated minecart ride to Level 3.


Spindizzy

The Spindizzy, as seen in Series 3 of Knightmare (1989).

More about the Spindizzy

Mills of Doom

The Mills of Doom, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Mills of Doom

Puzzle Room

A variant of the Puzzle Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Puzzle Room

Level 2 Clue Room

A variant of the Level 2 clue room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Clue Rooms

Twist Room

The 'Twist Room', based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Twist Room

Catacombite

The catacombite, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Catacombite

Merlin's Chamber

The second variant of Merlin's Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Merlin's Chambers

Hall of Spears

A variant of the Corridor of Spears, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Hall of Spears

Death Valley

The first part of Death Valley, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Death Valley

Vale of Mogdred

The Vale of Mogdred, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Mogdred's Vale

The Mine

The second variant of the Mine, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Mine

Minecart Tunnel

The minecart tunnel, as seen in Series 3 of Knightmare (1989).

More about the Minecart Tunnel

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Mills of Doom

Series 3, Quest 10. Julie at the Mills of Doom in Level 2.

The Mills of Doom were a set of rotating cogs that formed a passage across the room from right to left.

Series 3: Level 1

The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

The Series 3 dungeon combined exciting handpainted rooms with new computer generated environments.

Playing the Corridor of Blades

The new Corridor of Blades sequence, as played at the Knightmare Convention, 2014.

Fans at the Knightmare Convention got a once-in-a-lifetime opportunity to play a room of the dungeon using the original blue screen technology.

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