Series 3, Quest 3. Simon uses a magic amulet to pass through Level 2 as a star.

Series 3: Level 2

By Keith McDonald

The second level of the Series 3 dungeon included the new Death Valley caverns and a CGI-generated minecart ride to Level 3.


Spindizzy

The Spindizzy, as seen in Series 3 of Knightmare (1989).

More about the Spindizzy

Mills of Doom

The Mills of Doom, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Mills of Doom

Puzzle Room

A variant of the Puzzle Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Puzzle Room

Level 2 Clue Room

A variant of the Level 2 clue room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Clue Rooms

Twist Room

The 'Twist Room', based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Twist Room

Catacombite

The catacombite, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Catacombite

Merlin's Chamber

The second variant of Merlin's Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Merlin's Chambers

Hall of Spears

A variant of the Corridor of Spears, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Hall of Spears

Death Valley

The first part of Death Valley, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Death Valley

Vale of Mogdred

The Vale of Mogdred, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Mogdred's Vale

The Mine

The second variant of the Mine, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Mine

Minecart Tunnel

The minecart tunnel, as seen in Series 3 of Knightmare (1989).

More about the Minecart Tunnel

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Series 3 Quest 11

Series 3, Quest 11. Martin becomes a ghost to escape the Moving Wall.

Team 11: Martin, Darren, Lee and Jamie from York.

Series 3 Quest 12

Series 3, Quest 12. Chris is pursued by four goblins across the corridor.

Team 12: Christopher, James, Alex and Tim from Bristol.

Skeleton Room

The Skeleton Room was often used at the entrance to Level 3. This variation is from Series 1 of Knightmare.

This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.

See Also