The third level of the Series 3 dungeon saw a number of familiar handpainted rooms, with the addition of an Egyptian room and a ledge for Morghanna.
Skeleton Room
Morghanna's Causeway
More about Morghanna's Causeway
More about Morghanna's Causeway
Teams who reached Merlin's Chamber in Level 2 had to perform a task to summon the iconic wizard.
Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.