Series 3, Quest 6. Ross faces Morghanna on a narrow ledge.

Morghanna's Causeway

By Keith McDonald

This narrow causeway appeared only once but claimed one of the few teams to reach the third level in Series 3 of Knightmare.


This room is formed of a narrow and winding pathway across an abyss. It runs from the bottom-left of screen to a cave in the top-right corner.

It was only seen once (though it was used in the foreign adaptations of Knightmare, where dungeoneers could be replaced).

Morghanna's Causeway, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

Here, the sorceress Morghanna awaits the dungeoneer. She mocks him before sending a flashing axe to pursue him.

The team almost manages to escape but steps off near the end.

That's the trouble with Level 3, team. Every step spells danger.

Treguard

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Jericho

The Wall of Jericho, with the full room behind. Appears in Level 3 during the early series of Knightmare.

This complex room was sometimes obscured by a large wall in the foreground. Once beyond this, dungeoneers were able to summon Merlin.

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Series 1 Quest 5. Helen is watched by a suspicious Giant as she enters his lair.

Team 5: Helen, Anthony, Jon-Paul and Claire from Mid Glamorgan.

See Also