The 'Twist' room with five doors, from Series 3 of Knightmare.

Twist Room

By Keith McDonald

This symmetrical room with five exits was used for various puzzles and traps in Series 3 of Knightmare.


'Twist' was a versatile room for different puzzles in Series 3.

It was a symmetrical room with five doors: three on the opposite wall and one to the left and right.

The painting includes wooden beams across the ceiling, but these are swapped out for tiling that matches the flooring. This allowed for easy graphical manipulation.

In its most innovative use, the room appears to be upside down. The team must spell-cast TWIST to invert the rear wall into three exits.

Knightmare Series 3 Team 6. Ross in a room with five doors on the ceiling.
Doors on the ceiling in the Twist Room

In other appearances, Motley and Hordriss use riddles or logic puzzles to reveal which is the safest of the five exits.

The room also makes an unusual appearance when a team mistimes the dungeoneer's leap from the Spindizzy.

The view is covered with panels bearing their faces and Treguard's. The dungeoneer can only uncover two panels to unveil a possible exit.

I suppose you realise that if you go beyond this point, you're likely to meet a dreadful fate.

Hordriss

You Might Also Like...

Lion's Head

The Lion's Head, Ledge Challenge, from Series 3 of Knightmare. A narrow ledge is all that remains.

Teams might encounter one of two tricky challenges caused by laser beams from a lion's eyes. They required quick or careful guidance to escape.

Vale of Mogdred

The bridge, also claimed as the Vale of Mogdred, from Series 2 and 3 of Knightmare.

This narrow bridge is set above a deep ravine. It is often guarded, and is a favourite spot for Mogdred to persecute dungeoneers.

Medusa

Series 2, Team 10 encounter the Medusa in Level 3.

The mythological creature, Medusa, haunted a decorative room in Level 3. Dungeoneers without protection would be turned to stone.

See Also