The third level of the Series 3 dungeon saw a number of familiar handpainted rooms, with the addition of an Egyptian room and a ledge for Morghanna.
Skeleton Room
Morghanna's Causeway
More about Morghanna's Causeway
More about Morghanna's Causeway
The kitchen was a good opportunity to meet characters and collect food or information during the early series of Knightmare.
This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.
Lillith was an unpredictable sorceress who appeared in Level 1 during the first two seasons of Knightmare. Teams had to please her, or they perished.