The third level of the Series 3 dungeon saw a number of familiar handpainted rooms, with the addition of an Egyptian room and a ledge for Morghanna.
Skeleton Room
Morghanna's Causeway
More about Morghanna's Causeway
More about Morghanna's Causeway
Usually a Level 1 challenge, this room contained various hazardous creatures, including a snake and a scorpion.
Teams in the early series of Knightmare faced one of five clue room guardians in the first level. These were often a vital source of knowledge.
Teams might encounter one of two tricky challenges caused by laser beams from a lion's eyes. They required quick or careful guidance to escape.