Series 3, Quest 4. Mogdred taunts a dungeoneer in Level 3.

Series 3: Teams

By Keith McDonald

Series 3 featured 12 teams across 16 episodes, with no winning quests.


Knightmare Series 3 Team 1. Gavin, the dungeoneer.
Team 1: Gavin

Team 1: Gavin, Tom, Craig and Brian from Uddingston, Glasgow

Knightmare Series 3 Team 2. Cliff the dungeoneer.
Team 2: Cliff

Team 2: Cliff, James, Richard and Matthew from Felixstowe

Knightmare Series 3 Team 3. Simon the dungeoneer.
Team 3: Simon

Team 3: Simon, Claire, Debora and Mark from Horsham

Knightmare Series 3 Team 4. Leo, the dungeoneer.
Team 4: Leo

Team 4: Leo, Matthew, Simon and James from Bromley

Knightmare Series 3 Team 5. James, the dungeoneer.
Team 5: James

Team 5: James, Philip, Pulok and Jamie from Ipswich

Knightmare Series 3 Team 6. Ross, the dungeoneer.
Team 6: Ross

Team 6: Ross, Gavin, Fu and Shahzad from Birmingham

Knightmare Series 3 Team 7. Kelly, the dungeoneer.
Team 7: Kelly

Team 7: Kelly, Emma, Sarah and Tammi from Sea Palling, Norfolk-on-Sea

Knightmare Series 3 Team 8. Douglas, the dungeoneer.
Team 8: Douglas

Team 8: Douglas, Richard, Derek and Matthew from Weston-Super-Mare

Knightmare Series 3 Team 9. Scott, the dungeoneer.
Team 9: Scott

Team 9: Scott, Jeremy, Nathan and Ian from Ash Vale

Knightmare Series 3 Team 10. Julie, the dungeoneer.
Team 10: Julie

Team 10: Julie, Amanda, Marie and Angela from Knighton, Leicester

Knightmare Series 3 Team 11. Martin, the dungeoneer.
Team 11: Martin

Team 11: Martin , Darren, Lee and Jamie from York

Knightmare Series 3 Team 12. Christopher, the dungeoneer.
Team 12: Chris

Team 12: Chris, James, Alex and Tim from Bristol

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Minecart Tunnel

The CGI minecart track used in Series 3 of Knightmare (1989).

To reach Level 3 in the third series, dungeoneers had to travel down the minecart tunnel.

Lair of Kaa

One of the Lairs of Kaa (Level 3) found in Series 3 of Knightmare.

A giant snake emerged from a pit in Series 3, forcing teams to scurry to the nearest exit.

Mills of Doom

Series 3, Quest 10. Julie at the Mills of Doom in Level 2.

The Mills of Doom were a set of rotating cogs that formed a passage across the room from right to left.

See Also