Series 3, Quest 6. Ross faces Morghanna on a narrow ledge.

Series 3 Quest 6

By Keith McDonald

Team 6: Ross, Gavin, Fu and Shahzad from Birmingham.

The sixth quest of Series 3 was to free the Maid and lasted 37 minutes.

Knightmare Series 3 Team 6. Ross, the dungeoneer.

Here, of course, is the famous - or is it infamous - Helmet of Justice...


Level 1

Ross interrupts a game of 'hide and seek'.

Mellisandre: "Well, that's not in the game. You're supposed to hide, Motley. You're not supposed to change your entire body!"

Knightmare Series 3 Team 6. Ross is invited to play hide and seek with Mellisandre.

The maid decides to play the game with Ross instead. As ordered, Ross counts to 10 and then proceeds.

Treguard: "The maid Mellisandre means no harm, but doesn't always keep to her bargains. This time, however, I can see no harm in playing her game."

Mellisandre is found rather easily, standing perilously over a trapdoor (again).

Knightmare Series 3 Team 6. Mellisandre falls through a trapdoor.

The trapdoor opens, and down she falls. This time, she's in trouble, and calls for help.

The Level 1 clue room is guarded by the Brangwen Shee (score: 2). She offers the 'first step'.

Brangwen: "Your quest is to free the maid who was your playmate."

Knightmare Series 3 Team 6. The Level 1 clues include a ruby and a fishing rod.

Ross takes a fishing rod and an egg, leaving a red stone.

Onto the Serpent's Tongue. They hesitate too much, and the tongue swallows Ross. He slides down into its stomach.

Knightmare Series 3 Team 6. Ross throws an egg in the creature's stomach.

Treguard: "Now look what's happened! You'd better do something fast, for something has swallowed Ross and the gruesome business of digestion is already beginning."

Ross throws the egg, which upsets the stomach.

He emerges in a room filled with water. The rod helps him hook out a door from beneath the water.

Knightmare Series 3 Team 6. Ross fishes a portal out of the water.

Motley is in the kitchen. He asks a riddle which they answer (with some prompting). Ross earns a BIG spell and the 'second step'.

On the cliff edge, they spell-cast BIG to scare off Olaf the Viking.

Knightmare Series 3 Team 6. The team use magic to make Ross large and frighten Olaf.

Olaf: "I would be happy for you to be looting me!"

The team must solve an on-screen puzzle to view the wellway room. This helps Ross avoid holes in the floor.

Knightmare Series 3 Team 6. The view of the wellway is covered by an anagram puzzle.

Hurry, Ross. Hurry!


Level 2

On the Spindizzy, the team choose the exit labelled with Mellisandre.

Knightmare Series 3 Team 6. Ross on the Spindizzy, with an image of Mellisandre over one door.

Ross meets the raven on a perch, which offers the 'third step'.

Through the Hall of Spears into Merlin's chamber, where they evoke the steps and awaken the wizard, to his dismay.

Merlin: "That is quite the nicest dream I've had in a couple of hundred years..."

Knightmare Series 3 Team 6. Ross meets Merlin in Level 2.

They answer both of his riddles, earning a TWIST spell.

Merlin: "Just like in the card game, but of course, it is no game!"

The room with five doors is upside down. The team spell-cast TWIST, which flips the rear wall and presents three doors.

Knightmare Series 3 Team 6. Ross in a room with five doors on the ceiling.

McGrew comes storming in, believing Ross to be a Campbell. Ross persuades McGrew that he is mistaken, so McGrew offers to tag along.

McGrew: "Tis a shameful thing that I nearly cleaved thee in twain by mistake."

Onto the old Vale of Mogdred, where the sorcerer stands disguised as a monk. He trades insults with McGrew before turning him into a toad.

Once Mogdred leaves, the team dispel his charm. The barbarian pledges to assist them anywhere on the level.

Knightmare Series 3 Team 6. McGrew fights off a magic sword in Death Valley.

McGrew fights off a magic sword in the stalactite caverns of Death Valley. This gives Ross time to collect part of the spell he needs for his quest.

They arrive in the Minecart room, where McGrew gingerly tests the red-hot forcefield guarding the exit.

Treguard: "Your only hope is to travel by rail. But how can you start?"

Knightmare Series 3 Team 6. McGrew helps Ross into the mine cart.

Ross asks McGrew to help him into the minecart and push him through the barrier. The barbarian agrees.

Level 3

Ross climbs out of the minecart.

Treguard: "Well done, you lot. Ross is more-or-less safely into Level 3, which is further than most people get."

Knightmare Series 3 Team 6. Ross is chased by several skulls in the Skeleton Room.

A couple of hauntings pressure the team into taking the left exit.

Ross emerges on a very narrow ledge over a chasm. The sorceress Morghanna watches on, to Treguard's concern.

Morghanna: "What a ridiculous way to travel. Tell me, do you go everywhere like that?"

Knightmare Series 3 Team 6. Ross reaches a narrow causeway as Morghanna looks on.

I think it's about time you got wise to the ways of real magic - the kind that is borne on the dark side. In the meantime, though, let's just let you squirm.


A flashing axe appears.


Under pressure from the magic axe, Fu narrowly misjudges the end of the causeway. Ross plummets to his death.

Knightmare Series 3 Team 6. Ross steps off the pathway under pressure from a magic axe.

Treguard: "That's the trouble with Level 3, team - every step spells danger. And there, you let Ross take just one step too many."

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