Series 3, Quest 7. Kelly transforms into an armoured knight to escape capture.

Series 3 Quest 7

By Keith McDonald

Team 7: Kelly, Emma, Sarah and Tammy from Sea Palling, Norfolk.

The seventh quest of Series 3 was for the Shield and lasted 17 minutes.

Knightmare Series 3 Team 7. Kelly, the dungeoneer.

Level 1

Who said dungeoneering was all brawn and broadswords? Here, there be fun and games as well.


The dice room. One of the advisors instructs Kelly as if she can see.

Knightmare Series 3 Team 7. A large dice appears in the first room.

They ignore a Shield symbol above the centre door, and only just escape the subsequent bomb room.

They are nearly captured by Kaa and then almost guide Kelly into the pit.

It's a calmer approach on a narrow ledge, which is formed by the Lion's Head.

Knightmare Series 3 Team 7. Kelly negotiates a narrow pathway from the Lion's Head.

The Level 1 clue room is guarded by Golgarach (score: 2). They state that a saucer of water is deeper than the ocean, which makes the wall monster laugh!

Golgarach hints to take the rose and offers the 'first step'. Kelly also takes a rather pink-tinted bar of gold, leaving behind a crayon.

Knightmare Series 3 Team 7. The Level 1 clues include a rose and a crayon.

On the cliff edge, the team must flee a giant arachnid.

The Corridor of the Catacombs is guarded by goblins. They are indecisive, and eventually decide to go left.

This exposes pre-shot footage, as the goblins advance towards the other exit.

Knightmare Series 3 Team 7. Velda rescues the dungeoneer from goblins in the Vale of Banburn.

They pass through the marshes in the Vale of Banburn, where Velda the wood elf is pacing around.

Velda shoots two goblins. Kelly gives her a rose and earns a TRANSFORM spell.

Knightmare Series 3 Team 7. Velda accepts a rose as a token of Kelly's integrity.

Velda: "It is a fair token indeed. No-one would carry this instead of a weapon if their feet were on the dark path."

Mrs Grimwold is sat in a large room where all the doors are locked. She wants Kelly as supper for Festus.

The team spell-casts TRANSFORM, turning Kelly into an armoured knight. She scares away the crone, then breaks her way out.

Knightmare Series 3 Team 7. Kelly is turned into a knight to escape Mrs Grimwold.

The end of Level 1, but there is no wellway - just paper.


The ogre comes in (Mrs Grimwold's husband) and seizes Kelly.

Knightmare Series 3 Team 7. Kelly is mauled by the ogre after she fails to escape Level 1.

Treguard: "If only you'd taken the crayon. You could have created a wellway and made your escape."

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Series 3: Level 3

Series 3 Quest 4 - Level 3 - stained glass window room with bat flying past

The third level of the Series 3 dungeon saw a number of familiar handpainted rooms, with the addition of an Egyptian room and a ledge for Morghanna.

Door Option Room

The door option room, often the first room of the dungeon in Series 1 of Knightmare.

A room with four doors, often used towards the beginning of a quest in the early seasons of Knightmare.


Goblins patrolling in Death Valley.

Famed for their fearful horn, these orc-like creatures crawled the entire dungeon, striking fear into questing teams and audiences alike.

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