A second variant of Merlin's chamber. A handpainted scene by David Rowe.

Behind the Scenes with David Rowe

By Alan Boyd

The Knightmare.com team went to visit David Rowe, the artist of the original hand-painted dungeon rooms.


Living half-way up a mountain in Wales, David is a greatly accomplished artist and is responsible for a number of iconic computer game covers. It was this style that originally attracted Tim Child to commission David to design the original dungeon rooms for Knightmare. David was kind enough to host us for a few days, where he was able to demonstrate not only his incredible artistic skill, but also his pizza making capabilities.

In this series of short videos, David talks us through his experience with working on Knightmare, the design of the dungeon rooms, and also some extra never-before-seen information about some of his favourite rooms.

1: Enter the Dungeon

David talks about how he became involved in Knightmare and how the design process works.

2: Door options

David talks about the famous door options room.

3: Lillith's Room

David discusses the domain of Lillith with its deadly chasm and serpent's mouth.

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The Abbey

Rievaulx Abbey in North Yorskhire, with amended hue to recreate the scene in Knightmare.

Seen only once, these monastic ruins marked the ruin of a quest at the metaphorical hands of Lord Fear's Dreadnort.

Combat Room

The 'Combat Room', found in Level 2 during the first and second seasons of Knightmare.

This room is styled as the scene of a battle, complete with battle axes and bloodied floor. It often hosted an encounter with a guard.

Building a Dungeon Room

A sketch of a new dungeon room by artist David Rowe at the Knightmare Convention 2014

During this design masterclass, Knightmare artist David Rowe live-sketched a dungeon room while creator Tim Child explained the technical side of the graphics.