Series 3, Quest 4. Leo sprinkles dust at the stained glass window in Level 3.

Series 3 Quest 4

By Keith McDonald

Team 4: Leo, Matthew, Simon and James from Bromley.


The fourth quest of Series 3 was for the Chalice and lasted 44 minutes.

Knightmare Series 3 Team 4. Leo, the dungeoneer.

Level 1

A quest symbol appears in the Dice Room to guide the team's choice.

Knightmare Series 3 Team 4. Three doors open in front of Leo in the Dice Room.

Treguard: "This is your adventure, team, and your actions will determine what happens. However, failure to act means... nothing happens!"

Into the Scarab Room, where a haunting follows Leo's movements. They successfully exit to the left.

Knightmare Series 3 Team 4. Leo reaches the Scarab Room.

Mellisandre tries to tell Leo something important, but falls through a trapdoor at the vital moment.

Mellisandre: "When you meet the moving wall, you mustn't whatever you do..."

Knightmare Series 3 Team 4. Mellisandre falls through a trapdoor in Level 1.

Treguard: "I doubt if that fall did her any harm. But take care you don't follow - it wouldn't do Leo any good at all!"

Goblins chase Leo down the dwarf tunnels to the Level 1 clue room.

Knightmare Series 3 Team 4. The Level 1 clues include a jester's folderol.

The clue room is guarded by Brangwen (score: 3).

She hints they should leave the gold, so Leo takes a jester's folderol and a key.

Into the Scorpion Room. Leo dodges the sting before using the key to exit.

Knightmare Series 3 Team 4. Leo pauses before the scorpion's tail.

He is chased along the cliff by Olaf, who strikes himself on the head and nearly falls off!

Motley comes to the rescue, charging the folderol with laughter to amuse the witless Viking.

He also gives Leo the 'first step'.

Knightmare Series 3 Team 4. Motley charges his folderol with laughter for Olaf the Viking.

Onto the moving wall, which starts shifting towards Leo.

Treguard: "That reminds me of a message you didn't quite receive..."

The maid is sitting on the wellway. She gives Leo the 'second step'.

Knightmare Series 3 Team 4. Leo climbs into the well as an axe descends.

Mellisandre: "I was just about to tell you not to turn the wrong way at the moving wall when the ground jumped up and ate me!"

An axe hovers above the wellway. Leo descends before it strikes him.


Level 2

Onto the rotating wheel, where sinister symbols appear above four of the five exits.

Treguard: "This strange device is called the Spindizzy. How it works, I cannot say, but its purpose is clearly to confuse and frustrate."

Knightmare Series 3 Team 4. Leo arrives at the Spindizzy in Level 2.

Into a room with five narrow doorways. An axe is hovering above one door, which the team decides to take.

The Oracle of Confusion is in the Level 2 clue room.

To hear its words, you must turn and face it, close your eyes tightly, and raise the Helmet of Justice slightly above your head.

Treguard

The Oracle provides the third step, and an additional warning.

Knightmare Series 3 Team 4. Leo lifts the helmet to hear the Oracle of Confusion.

Into the goblin tunnel. Leo heads left, as advised by the Oracle.

Merlin's chamber, where Leo activates the steps and summons the magician. He answers both riddles correctly, earning a spell.

Merlin: "The name of the magic is SWORD, and as it's offensive magic, I hope you'll have the sense to use it defensively."

Knightmare Series 3 Team 4. A toad sets in the stalactite cave in Death Valley.

A giant toad is in the stalactite caves, testing whether or not the team will use Merlin's magic.

Treguard: "A threat, perhaps? Or perhaps not? It's for you to decide, team."

The team navigates around it without incident. Leo collects a first piece of the Chalice deeper in the cavern.

Knightmare Series 3 Team 4. The team uses a SWORD spell to impress Hordriss the Confuser.

At the bridge (the Vale of Mogdred), Leo encounters a warlock.

This is an encounter with one who has many names. The druids, however, call him Hordriss the Confuser.

Treguard

Hordriss begins an enchantment. The team spell-casts SWORD, which makes him reconsider.

Hordriss: "If you really feel that strongly about it, then I'm quite happy to withdraw."

Knightmare Series 3 Team 4. Leo meets Motley in the Minecart Room.

Into the Minecart room. Motley says Leo will need help to proceed.

Motley: "Tried walking through the tunnel, have ya? Won't work, you see. There's a force field across it."

He asks for a joke, and isn't particularly impressed, but agrees to help anyway.

He helps Leo into the cart and pushes it down the tracks.

Knightmare Series 3 Team 4. Leo takes the first trip in the minecart to Level 3.

Motley: "Get ready for the ride of your life..."

The first ever minecart ride to Level 3.

Treguard: "Brace yourself for a crash, Leo! The end of the tunnel is coming up and the cart just won't slow down!!"

Knightmare Series 3 Team 4. The mine cart crashes at Level 3.


Level 3

Leo emerges from the toppled minecart. Treguard congratulates the team.

Treguard: "From this point on, you can expect the opposition to get a lot tougher."

Cavernwights are guarding a piece of the Chalice, but they are sleepy. Leo claims it, and just has enough time to collect a sprite of energy.

Knightmare Series 3 Team 4. Leo summons Merlin in Level 3.

Leo must summon Merlin through the magic 'M'. A flashing sword appears to hurry the team up, but the advisors decide that because they know the magic, they can dispel it. Fine logic!

A unique moment in Knightmare - a team using knowledge of a spell it has previously cast to dispel it on a separate occasion.

Merlin: "This is pretty promising, you know? We tend to lose a lot of you young people by this stage..."

He gifts Leo two spells: ENERGY and GRIP.

Knightmare Series 3 Team 4. The team manage to pause the Medusa's powers.

Leo travels through the entrails of a creature, and reaches the lair of Medusa. The team spell-cast GRIP, preventing Leo from being turned to stone.

Treguard: "That's given her a taste of her own medicine, but remember what Merlin said - this magic is only temporary."

Knightmare Series 3 Team 4. Leo encounters a gargoyle in Level 3.

A new-look Gargoyle asks Leo a fiendishly difficult riddle. They don't know the answer.

Gargoyle: "Peril is the reward of ignorance. Walk in peril, Leo."

Knightmare Series 3 Team 4. Mogdred looks on in the Level 3 clue room.

The Level 3 clue room. Mogdred appears.

Mogdred: "Only my gift can bring you to your goal. The name of the spell I gift you is GLORY. Use it and be a winner…"

He sends a magic sword after Leo. The team dispel it again, but it severely damages life force. They cast ENERGY to survive.

Knightmare Series 3 Team 4. Among the Level 3 clues are a large shield.

Leo takes a shield and a jar of Stardust, leaving behind a dagger.

A lair of Kaa, where Mogdred summons the cobra from the depths to unnerve the team.

Knightmare Series 3 Team 4. Leo holds up a shield against the dreaded Kaa.

In the next room, two lynxes are firing beams at the floor. Every fourth beam creates a temporary pathway across the pit.

Leo collects a final piece of the Chalice at the end.

Knightmare Series 3 Team 4. Leo is faced with two lynxes.

Into the Stained Glass room. There is no sign of which path to follow.

Leo sprinkles the Stardust but it achieves nothing.

Knightmare Series 3 Team 4. The team choose a path from the stained glass window.

The team has no option but to guess...

Death

They take the wrong path, and plummet over the cliff.

Knightmare Series 3 Team 4. Leo falls from the cliff top.

Treguard: "Ooh, nasty! And how tragic. Without the Gargoyle's instructions, you have taken the wrong path and fallen at the last hurdle."

Nevertheless, Treguard spell-casts UNITE as they have travelled furthest in this series and are 'worthy champions'.


Hear from the team

In May 2005, Leo signed the Guestbook:

I was on Knightmare as a contender... Ah, the memories. I was amazed to find this website, and hope they bring it back on television.

Leo Smith

You Might Also Like...

Merlin, the Wizard

Merlin the magician

The magician of legend. Merlin was eccentric and excitable, and his magic was essential to most of the winning quests in the early years of Knightmare.

Spindizzy

The Spindizzy from Series 3 of Knightmare.

The opening for Level 2 in the third series was a rotating platform among a scene of stars. Teams had to time their leap to one of five exits.

Velda, the Wood Elf

Velda the Wood Elf. Played by Natasha Pope.

This apprehensive elven warrior was fiercely defensive of her own realm but could be of help in the right circumstances.

See Also