Series 1 Quest 2 arrive at a Bomb Room.

Series 1 Quest 2

By Keith McDonald

Team 2: Maeve, Christina, David and Lee from Lancashire.


The second quest of Series 1 lasted for 11 minutes.

Knightmare Series 1 Team 2. Maeve, the Dungeoneer.

Pre-Quest

Treguard: "Any knowledge of previous quests will be of little use. The Silver Spurs of Squiredom awaits your success."

Level 1

The second quest begins with four doors guarded by portcullises. A collection of letters appear on the floor.

Knightmare Series 1 Team 2. Maeve collects the letters to spell SESAME.

Maeve must collect 'SESAME' in the correct order.

The very first episode of Knightmare ends as the dungeoneer leaves the room.

The team escapes a bomb room but encounters a snake in the following chamber.

Knightmare Series 1 Team 2. A bomb room in Level 1.

Treguard: "Warning team, worms be present on Level 1. All contact is deadly. Those who linger longer in this chamber may linger forever."

The team panics and almost guides Maeve straight into its path.

Knightmare Series 1 Team 2. Maeve twists and turns to avoid a snake.

The team reach the Level 1 clue room, which is guarded by a wall monster.

The team score three. Maeve calls out "I command you" to gain a bonus.

Granitas: "All that glitters is not gold, and she who lies in wait values her appearance more than base metal."

Knightmare Series 1 Team 2. Maeve in the Level 1 clue room.

The team chooses just one object - a block of soap - leaving behind a comb and and a bar of gold.

Treguard: "Hurry team! For when Granitas sleeps, Olgarth awakens..."

Maeve arrives at Lillith's chamber. She is looking unkempt.

Knightmare Series 1 Team 2. Lillith complains about the state of her hair.

She wants to do her hair, but all the team can offer is a block of soap.

Lillith: "A block of soap!? Kindly explain how I am to comb my hair with that!"

Death

Lillith: "Dragon's breath! I lose all patience with you! I shall just have to throw you out.

I have no time for those who fumble, so boulders CRACK and that ledge CRUMBLE!

Lillith

Knightmare Series 1 Team 2. The team perish in Lillith's chamber.

Lillith: "Nice of you to drop in!"

Treguard: "What a shame you didn't take the comb when it was so obviously needed."

One of the shortest quests in Knightmare.


Transitions between episodes

The first episode ends during this quest.

We witness the first 'temporal disruption', which is the pause of gameplay until the following episode.

Warning, team, complete temporal disruption approaching. Time is now the enemy. Although all continues in your world, here time has flown. All adventuring must cease until you phase with us once more.

Treguard

The fire behind Treguard now stops burning.

Treguard: "Will our dungeoneer come to a sticky end? And if so, why should you care? For here, nothing is real, and everything surely is an illusion."

Subsequent episodes began with a recap of the previous episode. This was known as a 'Progress Report'.

Anglia Television logos

The Anglia Production logo shown at the end of episodes during the first series in 1987.

Both the original episodes broadcast on ITV in 1987 and the repeats on Challenge TV showed this original Anglia production logo.

Repeated episodes on the Sci-Fi Channel showed a newer Anglia production logo at the end, which must have been adjusted for those broadcasts.

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Clue Rooms

Series 2, Quest 6. Akash and team debate what to take from the clue room.

Clue rooms allowed teams to choose objects that would help them survive the level. The Level 1 rooms were guarded by wall monsters.

Fireball Chamber

The Level 1 variant of a fireball challenge in Series 8 (1994).

A hazardous puzzle that appeared throughout the dungeon in Series 8.

Series 1 Quest 1

Series 1 Quest 1 receives a warning from Treguard in the Corridor of the Catacombs

Team 1: David, James, Lucian and David from Bedfordshire.

See Also