The Wheel of Fortune, the opening room during Series 2 of Knightmare.

Wheel of Fate

By Keith McDonald

This astral room is the beginning of the quest in the second series of Knightmare. Dungeoneers must halt a spinning vortex to select their next room.


  • Series | 2
  • Level | 1

This was the beginning of the dungeon for most teams in Series 2.

It was a long room with broken arches at the end. Through the void lay a series of bright stars.

An embryonic sphere emerges from the void. It forms a rotating vortex in the centre of the room, showing previews of three possible rooms ahead.

These might range from clue rooms to challenges such as Combat Chess, to threats such as Bomb Rooms.

The Wheel of Fate or Wheel of Fortune, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

Dungeoneers had to pull a lever to stop the wheel. They would instantly be taken to whenever it stopped without needing to move.

A choice awaits you, and not a very pleasant choice by the look of it.

Treguard

You Might Also Like...

Series 2 Quest 10

Series 2, Quest 10. Julian must pass a wall of flames to survive.

Team 10: Julian, Vaughan, Becca and Mary from Banbury.

Combat Chess

Series 2, Quest 5. Tony and team get advice from Treguard as they face the Combat Chess trial.

This room was a chess board for the dungeoneer knight to face the opposition bishop. It only featured in the second series.

Playing the Corridor of Blades

The new Corridor of Blades sequence, as played at the Knightmare Convention, 2014.

Fans at the Knightmare Convention got a once-in-a-lifetime opportunity to play a room of the dungeon using the original blue screen technology.

See Also