"Beware the power of the Grail - only he who is pure in heart and deed may look upon it and live." Details of the fourth Knightmare book, The Sorcerer's Isle.
Travel with Treguard, lord of Knightmare Castle, as he sets off on a perilous journey across arid desert wastes and storm-tossed treacherous seas on a search for the ultimate relic - the legendary Grail.
Read carefully, for as Treguard's ship is battered by elemental forces, and dark, unnatural wizardries shield the secrets of a jungle-clad island, you too can prepare for the ultimate test - the monstrous puzzles and sorcery of ITV's award-winning game series, Knightmare.
Can Treguard stand against the sorcerous power of one who guards a treasure beyond price? Can you?
The story
Treguard, now Lord of Dreams, is sought out by a company including Sir Lancelot of Camelot, who has apparently been reincarnated to retrieve the Holy Grail. Treguard wants to consult his friend, Emeritus, but discovers him murdered. Using his notes, they make for the Sorcerer's Isle, but are intercepted by Treguard's old foe, Rupert of Armitage, who accuses Treguard of the murder. It is down to the Dungeon Master to uncover the deceit and learn the full truth of his present company.
The game
Now is your turn to quest for the Holy Grail. The four paths you can take will all meet in the Forest of Freneville, where a vampire waits for you. You'll need a powerful weapon to use against it. The next challenge is the river crossing to reach Avalon, where the Grail awaits. But this quest is about more than progress at any cost - you must also earn chivalry points to earn the right to redeem the grail.
- A Corgi Book, Published 1991
- ISBN 0-552-52714-9
- For Older Readers
- UK £2.99
Next book: The Forbidden Gate