Fidjit, the Locksmith. Played by Paul Valentine.

Fidjit

By Keith McDonald

Fidjit was an urchin and locksmith. He could open all the locked doors and gates around the upper levels of the dungeon.


Fidjit was an expert at picking locks and was keen to keep any keys that dungeoneers were carrying.

He is direct and no-nonsense with a Northern dialect. He is usually dressed in rags and doesn't have a groat to his name.

Understandably, he doesn't always offer to help unless he gets something in return.

Don't stand there like a daft ha'p'orth. Gerron wi'ya!

Fidjit

Fidjit, the locksmith, played by Paul Valentine in Series 7 of Knightmare (1993).

Artful dodger

Fidjit got himself into various scrapes during his short stint in the dungeon.

He needs rescuing from the pillory on one occasion. On another, Sidriss turns him into a toad in a bizarre re-enactment of a fairy tale. A frustrated Fidjit asks the dungeoneer to find a recuperative spell, such as RESTORE.

All appears to have forgiven by the end of the series. Fidjit attends the Academy of Magic when Sidriss deputises for her father. Fidjit lets the team into the Firebomb Room to gather witch amber.

Fidjit replaced the longstanding Motley as Paul Valentine's main character, but this experiment only lasted one year. Motley returned for Series 8.

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Series 1 Quest 2 arrive at a Bomb Room.

Team 2: Maeve, Christina, David and Lee from Lancashire.

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Hall of Spears was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

Gargoyle Room

The Gargoyle Room, found in Level 3 during the early series of Knightmare.

The gargoyle was found in Level 3. Some of the teams that encountered it had to answer a riddle or improve its mood until it released the exit.

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