Series 6 (1992). Lord Fear's new monster, the Dreadnort.

Dreadnort

By Keith McDonald

The Dreadnort was a metal robot that stood guard and requested a password during Series 6 of Knightmare.


Dreadnort was a mindless metal monster introduced in Series 6. Lord Fear describes it as 'my new toy'.

Like the Blockers, the Dreadnort guarded different areas of the dungeon and required a password. It was either stood at its post or walked in and made the demand in ominous fashion.

Give me a word, or I take a limb instead.

Dreadnort

The Dreadnort, a metal monster from Series 6 of Knightmare (1992).

Where the team supplied the correct password, the Dreadnort walked off down-screen. It sometimes barked at dungeoneers to 'Stay out of my path'.

Treguard expresses concern at this new intervention. "Quite illegal, of course."

Victims and near misses

The Dreadnort claims one victim for an unsettling end. The team did not earn the password from the witches, so the Dreadnort growls:

With no word, you have reached journey's end.

Dreadnort

The life force skeleton comes to the forefront and collapses. The death knell sounds when the skull falls.

It comes close to a second victim later in the series, but Ridolfo rushes in to supply the password with just seconds to spare.

You Might Also Like...

Giant / Troll Cave

Series 1 Quest 5. Helen is watched by a suspicious Giant as she enters his lair.

A giant and a troll both occupied a large chasm, with a narrow ledge at the side for dungeoneers to pass.

Door Option Room

The door option room, often the first room of the dungeon in Series 1 of Knightmare.

A room with four doors, often used towards the beginning of a quest in the early seasons of Knightmare.

Merlin's Chamber

The original study of Merlin the Magician, seen in Series 1 and 2 of Knightmare.

Teams who reached Merlin's Chamber in Level 2 had to perform a task to summon the iconic wizard.

See Also