Series 7, Quest 4. Naila enters a dark dwarf tunnel.

Series 7 Quest 4

By Keith McDonald

Team 4: Naila, Aquila, Asmita and Samreen from London.

The fourth quest of Series 7 was for the Crown and lasted 32 minutes.

Knightmare Series 7 Team 4. Naila, the dungeoneer.

Level 1

They meet Brother Strange in the dwarf tunnel. Naila is unsure what to say when he asks her name!

Strange alerts them to Sylvester Hands, who he says is lurking in masquerade.

They arrive at the inn, where they are greeted by the maid Marta.

Knightmare Series 7 Team 4. A disguised Sylvester Hands gives Naila a horn.

A rowdy entertainer (Hands in disguise) comes in and sneezes over the patrons. He tries to recruit Naila by giving her a horn which can be used to call him.

Naila then tells Marta about the disguise. In return, Marta says that Grimaldine the wizard has been travelling a lot on Smirkenorff, so he must have a supply of firestones.

Knightmare Series 7 Team 4. Naila talks to Marta the Tavern Maid.

Into a clearing, where they find silver and a scroll. It reads: 'Use this to Buy Time'.

They find Rothberry the Apothecary dealing out his dubious wares on unsuspecting patients.

Rothberry: "Let me know how it goes... I really haven't got a clue."

Knightmare Series 7 Team 4. Naila meets Rothberry at his stall in a forest clearing.

Naila exchanges the silver for a potion and a spyglass. The team keeps asking for more, so Rothberry has a joke at their expense.

These are bats' droppings. You pop one of these under your pillow and in the morning you have no trouble getting up.


Spyglass: Grimaldine threatens Lord Fear with revenge if the Brollachan is not returned. He will discover the entrance to the Black Tower by torturing one of Fear's servants.

Knightmare Series 7 Team 4. Lord Fear rows with Grimaldine the Wizard through his Pool of Voracity.

Grimaldine: "I believe you have little experience of green magic. We will change that!"

Fear orders the recall of everyone in Level 1.

They encounter a troll blocking the way. The potion gives Naila a hazy view, so she still needs careful guidance. Asmita just tells her to run, which is almost calamitous.

Knightmare Series 7 Team 4. Naila gets limited vision to see a troll standing in the way.

Grimaldine is sat at the gateway. Aware he is looking for a servant of the opposition, Naila gives him the horn to summon Sylvester Hands.

He gives her a firestone for a flight to Level 2.

Knightmare Series 7 Team 4. Naila bargains a firestone from Grimaldine.

Level 2

Naila encounters a hibernating troll in the valley.

There are clues on a rock: a book, a bar of gold, and a glow light. The scroll reads: "I speak when spoken to".

Knightmare Series 7 Team 4. The Level 2 clues include a book and a glowlight.

Naila tries talking to the book - it responds! They take it and the glowlight.

In the next chamber, Raptor and the goblins run in. The book provides a BOLT spell, which fireballs the opposition.

Knightmare Series 7 Team 4. Raptor is struck by a magic crossbow.

Naila switches on the glowlight in a dark dwarf tunnel and finds a spyglass:

Spyglass: Sylvester Hands has been caught and interrogated by Grimaldine, but his information turned out to be useless.

Lord Fear: "Well, it looks as if Grimaldine is struck out with you, then, my filthy little friend."

Knightmare Series 7 Team 4. Naila finds a spyglass hidden in a dwarf tunnel.

Fear gives Hands the day's combination to get back.


Into the Trial by Spikes.

The team struggle to understand how the puzzle works. They fall behind...

Knightmare Series 7 Team 4. Naila is pierced by a spike on the Trial by Spikes.

Naila is told to step backwards onto a spiked square.

Treguard: "It was squares, not steps that fed the combination."

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