Pool of dice

The Quest 3.2: Top Trumps Part 2

By Keith McDonald

Complete your set of Knightmare Top Trump cards from the previous issue with characters from the early series.


Cut out cards, attach to breakfast cereal box card using glue. Divide cards between two players.

Player one picks a score from his top card's statistic and matches it with the equivalent of his opponent's. The one with the highest number wins his opponent's card, and then gets to choose a new statistic from his next card. After use, a card goes to the bottom of the pile.

The game ends when one player has all the cards.

A Top Trumps card for Merlin in The Quest, the Official Knightmare newsletter. Volume 3, Issue 2.
Top Trumps - Merlin

A Top Trumps card for Pickle in The Quest, the Official Knightmare newsletter. Volume 3, Issue 2.
Top Trumps - Pickle

We have only added a preview. For the collection:

DownloadFull issue 2 (2.9MB)

Next page

You Might Also Like...

Moving Blocks / Firebomb Room

One variant of a moving floor challenge challenge, known as the Firebomb Room (1993).

A floor puzzle that appeared in a variety of formats over the final two series of Knightmare.

Series 3 Quest 11

Series 3, Quest 11. Martin becomes a ghost to escape the Moving Wall.

Team 11: Martin, Darren, Lee and Jamie from York.

Series 6: Overview

Series 6, Quest 6. Sophia attends the Academy of Magic, led by Hordriss the Confuser.

What's new in Series 6 of Knightmare? A summary of the main differences.

See Also