The settlement of Holmgarth in Series 6 (1992).

Holmgarth

By David Goldstein

A settlement introduced early in Series 6.


Familiar to Treguard but not to Pickle, the Dungeon Master advised Team 1 to be cautious. They found clue objects inside a house and - in a bending of Knightmare's code - dungeoneer Matt exited by going back the way he came.

Treguard's hints that Holmgarth was safe, neutral ground did not prevent Lord Fear making incursions there, from freezing to a giant hand.

While only named in Quest 1, Holmgarth was seen again. Team 4 found clue objects outside and Team 5 met the Dreadnort there.

The images and eyeshield footage of Holmgarth came from the reconstructed Iron Age roundhouse at the Chiltern Open Air Museum.

A border post that guards the way between fair paths and foul.

Treguard

You Might Also Like...

Bell and Bridge

The alternative bell/bridge entry room from Series 1 and 2 of Knightmare.

This room was an alternative starting room in the first two series of Knightmare. Dungeoneers had to trigger a bridge to reach the exits.

Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

Geek Week: Tim Child Comments

Knightmare creator Tim Child interviewed by Challenge TV in 2013

The creator of Knightmare shares some thoughts and news about the Geek Week episode.

See Also