These sinister purpose-built tunnels were a regular thoroughfare during the sixth and seventh series.
- Series | 6, 7
- Level | 1, 2, 3
- Location | Studio
Dwarf tunnels were reintroduced in Series 6 as a regular set piece between areas of the dungeon.
Unlike the earlier CGI tunnels from 1989, this set of tunnels was a purpose-built part of the set. The formation appears to be a square with two exit points.
Dwarf tunnels usually appeared at the start and end of the dungeon. They were used at regular intervals, and often contained clues or a spyglass.
Dungeoneers occasionally ran into in-game characters in these tunnels, such as Sidriss or Brother Strange.
Equally, teams were vulnerable to dangers in these tunnels. They could be pursued by Skarkill or Raptor and the goblins.
Even more sinister was an assassin known as a grayling, which crept up on a dungeoneer in the dark.
The tunnels are made sinister by different lighting techniques, such as uplighters. They could also be made dark, so teams had to use a glowlight or magic to aid their progress.
There should be any number of exits or vortices. Some, like the elf portals, will lead to fair places. Others, to foul.