The Ruins of Dungarth, as shown in Series 4 (1990) and Series 6 (1992).

Dungarth

By Keith McDonald

Guarded by goblins, assassins, ogres, and a giant lizard, the Ruins of Dungarth were an early hazard for teams in Series 4.


The Ruins of Dungarth were a vivid location in the early stages of quests during Series 4.

Dungeoneers arrived at a giant arch, where they often faced threats or obstructions from goblins or assassins.

The Ruins of Dungarth, as seen in Series 4 of Knightmare (1990).
The Ruins of Dungarth

The exit was shown through the Eye Shield. Players passed through the arch into one of the priory's side entrances. Alternatively, dungeoneers head into the grounds, where they face a giant lizard.

They can normally expect to find a wellway to Level 2 somewhere nearby in the grounds.

A lizard in the Ruins of Dungarth, as seen in Series 4 of Knightmare (1990).
A lizard in the grounds

Dungarth made a single appearance in Series 6. Pickle suggests the ruins have been taken over by witches.

The ruins are based on the West Front and Prior's House of Castle Acre Priory in Norfolk.

A side profile of Castle Acre Priory in Norfolk.
Castle Acre Priory

You Might Also Like...

Series 4 Quest 6

Series 4, Quest 6. Hordriss the Confuser rewards Dickon for honouring their pact.

Team 6: Dickon, Dominic, Tim and Praveen from Torquay.

Series 4: Winners

Series 4, Winners. Dickon's FIRE spell strikes Malice.

There was one winning team in Series 4. Team 6 retrieved the Crown, completing their quest in 54 minutes.

Geek Week: Hugo Myatt

Alan Boyd with Hugo Myatt during the filming of the Knightmare episode for Geek Week (2013).

Yes, yes. OF COURSE we interviewed the man himself. As if we could report on a new episode of Knightmare without talking to the great Treguard.

See Also