Old castle ruins, as shown in Series 5 (1991).

Castle Ruins

By Keith McDonald

Knightmare's growing portfolio of real castles and forts yielded a number of striking ruins, from Britain and overseas.


As Knightmare progressed, the new environments included a number of ruins from medieval and renaissance structures.

Ruins were commonly used for clue rooms or for encounters with in-game characters. They also formed plenty of Eye Shield footage for transitions between areas.

Castle ruins, as seen in Series 5 of Knightmare (1991).
Castle ruins. Scene from Kidwelly Castle.

Examples are the former great hall from Kidwelly Castle in Carmarthenshire, which appears in Series 5.

One dungeoneer who gets turned into a goblin is threatened here by Brother Strange and must persuade him of the truth.

The former apartments of Caerphilly Castle feature in Series 5 and Series 6. One team stumble upon Elita the Cavern Elf's ritual and ask for help.

Ruins from Caerphilly Castle, as seen in Series 6 of Knightmare (1992).
Elita performing a ritual. Scene from Caerphilly Castle.

The former King's Chambers in Scarborough Castle, North Yorkshire, form the Level 3 clue room in Series 6.

The ruins in Series 7 include a number of Spanish castles.

Cuéllar Castle is used as a clue area in Level 1. The Castle of Peñaranda de Duero in Northern Spain dates back to the 10th century - the oldest structure seen in Knightmare.

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Series 5, End of Series. Hordriss and Kelly escape through a vortex back to Knightmare Castle.

The final team of Series 5 is rescued by Hordriss as the sorceress Aesandre freezes the dungeon.

Motley, the Jester

Motley the jester in the dungeon

Motley was a lovable fool and woeful entertainer who persevered from Series 3 until the end of the show, becoming the third longest-lasting character.

Castle Entrance

A dungeoneer at the Castle Entrance (Bodiam Castle) used in Series 5 (1991).

Knightmare's move to real-world locations and the introduction of Smirkenorff the Dragon provided the context for several castle entrances.

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