Hi, Dave. Like many points of confusion from Knightmare quests, the Opposites scene has been discussed before: here, here, and in the relevant episode thread here. There's also a Lexicon entry on it, under 'Chamber of Opposite Extraction'.knightmaredave wrote:that snobby team of girls in s4 team 5 i think they had to answer merlins questions but ina reverse way i never really got that??
The Chamber of Opposite Extraction can be watched on YouTube here, from 2:22 onwards. In my opinion, this is where the team went wrong with each of the 3 questions:
1. Apparent lack of general knowledge. They work out that daughter should be changed to son, but don't seem to know who Uther Pendragon's son was anyway. If Merlin had said, "Arthur wasn't the truth I sought", then the advisors' reactions would have confirmed whether or not they had known.
2. Lack of detail. One advisor suggests an answer that includes mention of the pumpkin, but the answer offered in the end is simply, "It appeared." They don't know whether or not to give their answers as opposites, but in my view, had they said either "It turned into a pumpkin" or given a reverse answer, "It didn't turn into a pumpkin", they'd have been given a point, as they'd have included the required information and demonstrated some understanding of the concept.
3. Lack of general knowledge. They simply don't know about the Ides of March. Again, my opinion is that they'd have got a point for saying "Julius Ceasar" or equally for saying "Not Julius Caesar"/"Anyone except Julius Caesar".
Opposites aside, there were other teams that got an easier trio of questions from Merlin on matters of history and legend (such as Team 7 of Series 2, in my opinion). Yet there were also teams who had to get 1 out of 1 from Merlin to earn an essential spell (Team 3 of Series 4, Team 12 of Series 2). I wonder what score out of 3 Vicky needed to earn SPRINT.
Merlin confused matters by 'breaking character' to give the team results for each question ("Falsehood" meant that they really had got it wrong, as it turned out), then switching back into opposite mode. I feel that this breaking of character could have been done more effectively: for a genuine wrong answer, "Truth accepted" followed by a sad shake of the head; for a genuine right answer, "Falsehood" and then a quick wink, smile and nod.
Quests I don't understand include:knightmaredave wrote: Theres always been several quests on knightmare you didnt understand
- Quest 7 of Series 5. I explain why here.
- Quest 4 of Series 8. Should the team have tried the trapdoor, even with nothing to guarantee a safe drop? If the team had picked up the Brain Pills instead of the stinkwort, when could they have done something with them, and how would it have helped?
- Early quests where teams complete Level 1 with a clue object left over, e.g. Quests 5 and 10 of Series 2, Quest 11 of Series 3. How could quests have been written in that way, when other quests in the same series were written so that dungeoneers would and did perish on Level 1 without two correct clue objects (e.g. Quest 7 of Series 3)?