Knightmare VR Pilot Discussion

A place to discuss Knightmare-VR, a planned revivial of Knightmare
Thequietone
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Re:Km-VR Pilot Discussion

Post by Thequietone » Wed Sep 29, 2004 7:48 pm

Why is it so impossible to get the theme back anyway? :-\
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Malefact
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Re:Km-VR Pilot Discussion

Post by Malefact » Wed Sep 29, 2004 8:01 pm

Because it's far too expensive.
Subject to change.

Thequietone
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Re:Kmtheme

Post by Thequietone » Wed Sep 29, 2004 8:03 pm

why would it cost so much though? :-\
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Lord_Bob

Re:Km-VR Pilot Discussion

Post by Lord_Bob » Wed Sep 29, 2004 9:02 pm

beveryafraid wrote:The original theme music isn't an Ed Welch problem. The rights are controlled by EMI music, and you can't haggle with them.
That's why, sorry mate but it really isn't going to happen with the original theme music. No one is pleased about it, most of us are as disappointed as you are but I wouldn't write things off just because of that.
Last edited by Lord_Bob on Wed Sep 29, 2004 9:04 pm, edited 1 time in total.

JoeGrocottJames
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Re:Km-VR Pilot Discussion

Post by JoeGrocottJames » Fri Oct 01, 2004 9:41 am

As for the dwarf tunnels, it's a good idea having junctions in them, and I think that the music that was used in them in Series 7 is a must-have (I'm surprised nobody's mentioned this before) - it really created tension that something was about to happen. Other than that, it seems good. I like the idea of the 'slice me, dice me' puzzle. I must admit, I prefer it with just one advisor - after all, a lot of arguing just gets in the way. Maybe teams should be allowed any number between one and three advisors - why insist that there must be a certain number?

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Re:Km-VR Pilot Discussion

Post by FrightKnight » Fri Oct 01, 2004 11:21 am

No, I still sy the dwarf tunnel music is something I could get used to.

Besides, think of the person who created that jingle, and how upset they would be if they read all this negative feedback.

And I like the different camera perspectives. It always added something to the orginal KM- the s6 ship scenes, and the s5 blockers, to mention two.

The character movements do need a bit of polish, but the templates and foundations are all there.
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Thequietone
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Re:Km-VR Pilot Discussion

Post by Thequietone » Fri Oct 01, 2004 5:54 pm

ringmasterrob wrote:
beveryafraid wrote:The original theme music isn't an Ed Welch problem. The rights are controlled by EMI music, and you can't haggle with them.
That's why, sorry mate but it really isn't going to happen with the original theme music. No one is pleased about it, most of us are as disappointed as you are but I wouldn't write things off just because of that.
Why do EMI Music control the rights? did they always, or did someone sell them to EMI?
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Emii
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Re:Km-VR Pilot Discussion

Post by Emii » Tue Oct 05, 2004 7:39 pm

Don't start blowing up various companies...it's not polite. ;)
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beveryafraid
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Re:Km-VR Pilot Discussion

Post by beveryafraid » Wed Oct 06, 2004 8:35 am

Sorry folks, but I believe you're all getting needlessly bogged down.
Of course I would prefer to use the original theme.
But I can't negotiate for it without financial resources, and in any case it may prove too expensive.Anglia TV's music publishers were bought out by EMI in the 90s.
EMI don't do small deals and I'm not in a position to do big ones. I suggest you drop these arguements or just drop the thread.

bva
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Lowebo
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Re:Km-VR Pilot Discussion

Post by Lowebo » Wed Oct 06, 2004 1:17 pm

And you can't say fairer than that!!
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Thequietone
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Re:Km-VR Pilot Discussion

Post by Thequietone » Mon Oct 11, 2004 6:06 pm

Thanx 4 the info Tim, :) sorry 2 cause arguments :-\ my next post will contain a completely different subject.
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Skeletor
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Re:Km-VR Pilot Discussion

Post by Skeletor » Sun Oct 31, 2004 11:57 pm

The two things I don't like about the pilot:

1) The dwarf tunnel music combined with the dungeoneer almost dancing down the tunnels
2) The movement is a little...slow and robotic.

Apart from that everything else is great. Is Sylvester Hands going to make a return?

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