I missed the first little bit of this episode - well, I _saw_ it, but didn't get it on tape because it wasn't in the right place. Started taping at the point where Treguard took the banana out of the knapsack
![Wink ;)](./images/smilies/wink.gif)
Same animation sequence used for the intro as in Series 3, but with new music. A 3-second shot is removed (the scene with the knight riding past the prisoner in the cell and looking back) so it would fit the new music.
Pickle makes his debut in this episode, and there's a large projection screen on the wall to replace the old screen-in-the-chest viewer.
The first room is an all-new Place of Choice. The Spindizzy from the previous series was recycled and used to get the dungeoneer to the path they wanted to take. Pickle often tries to influence the team's decition before Treguard interrupts, saying 'the choice is yours'.
The close-up shot of the wall screen was done by projecting a plain blue image onto the screen, then filming it for a few seconds - and adding the footage later on (much like Series 8, how they get the Pool Image effect)
First appearance of Dooris, the 'weeping door'. The dungeoneer has to call out a special calling to start the question session.
"True and False, False and True, Open up and let us through"
Sort of a wall monster, and the mouth is still 'real'. The only real difference is that all the questions are true or false, rather than having specific answers. Scored 3/3 and the door opened.
The mouth faded out before the door face, giving a clear view of the background. Why didn't this ever happen with the Series 3 wall monsters?
![Wink ;)](./images/smilies/wink.gif)
Hordriss was in the next room, and gave the team a task to retrieve a brass bracelet for him. Also gave them the eye-shield, first appearance ever. First mention of the calling names, which the dungeoneer has to call three times to summon somebody. Treguard mentioned that Hordriss is neither on the side of good or evil, but he doesn't even acknowledge the difference!
Now they have the eye-shield, it can 'guide' them out of the room. In reality, all it does is let the production team play pre-recorded walking videos
![Wink ;)](./images/smilies/wink.gif)
Odd frame used for the ad break. Not the Knightmare logo, but a still from the animation of the horse rearing up when the monster appears.
Next, they were suddenly in the forest! In this series, the team could pause and resume the eye-shield sequences by telling the dungeoneer to 'stop' and 'walk'.
In the forest clearing, Motley and Mellisandre appear (same as the previous series), this time playing some kind of chase/hide and seek game. Motley and Mellisandre showed the team a complex sequence of going around the rocks and trees to get out. The dungeoner had to follow this sequence, guided by the advisers! Managed to get out seconds before goblins showed up
![Smile :)](./images/smilies/smiley.gif)
They then came into Oakley's glen, which was the replacement for the clue room. Oakley was the proper replacement for the wall monsters. His riddles require proper answers, rather than just true or false. His mouth is 'real' as well. All three riddles were based on things to do with trees or woods.
Scored 2/3 and Oakley gave them information which seemed to indicate 'Take the dagger and the gold'.
Approaching the Fortress of Doom, then timed out!
Over the credits, a view of the causeway-axe room. I heard that this was never used in the UK Knightmare, but was used in the French version where the dungeoneer could be easily replaced if they died
![Wink ;)](./images/smilies/wink.gif)
Shame about the credits going over it, or Icould make an Animated GIF
![Sad :(](./images/smilies/sad.gif)